1) Armies Composition.
a) Rome: Général Cv, Cv, 2x Ps, 2x 4BD, 2x Sp (red) 2x Sp (yellow), 2x 4Ax.
b) Carthage : Général Sp/Cv/Hch rd6=5 -> Hch, Hch, Cv, Lh/4Ax Rd6=2 ->4Ax, 2x2xSp, Sp/Ax Rd6=1 -> Ax, Wb/3Ax Rd6= -> 3Ax, 2x Ps.
2) Initiative. Rome 3+4 vs Carthage 3+5 -> Rome defender.
3) Terrain Arable.-> 2x Plugs, forest, gentil Hill and a road.
4) Déploiement.
Plug in 1 and 2, forest in 1, hill in 2 and road 2->3.
a) Carthage arrive by 1-2 do not give the forest for Rome.
b) Rome. on the right sector 3-4.
Col 1: 2xps, Cv, Géné; col2: 3x4Bd, 2x4Ax, Bg, Col3: 2x2Sp.
c) Carthage: col 1:Cv, Géné,Hch, 3Ax, col 2: 2xPs, 2x4Ax,Bg; col 3 2x2Sp.
. Bound 1.
a) Rome Pips= 1. the plug stay are accidenté terrain. Col 2 advance 2BW.b) Carthage pips=2 not better
col 1 advance 3BW and col 2 advance 2BW.
. Bound 2.
a) Rome Pips= 5. 2xPs advance left 3BW plus a second move 3BW to be in a Plug (bottom), Géné+Cvb advance 4BW and col 2 advance 2BW Completly in feld).b) Carthage Pips=5. col 2 advance 2BW, Cv advance and shift left, Géné advance and align with Cv, hch advance 3Bw and stay behind Géné, 3Ax shift right an advance to block Ps(r).
Cv vs Hch: 3+1 vs 5-1+6-> Cv(r) Dead
généCv vs Cv 41-+4 vs 3+2 -> Cv(c) recoil.
b) Cartahge Pips= 4 Cv return in combat with Gén´(r) , the Géné rotae and close the door of Géné(r), Hch contact Ps 3Ax put Ps in TZ.
Hch vs Ps: 3+6 vs 2+1 -> Ps dead
Cv vs géné: 3+6vs 4-1+6 deuce
Rome 0. - Carthage 2.
. Bound 4.
a) Rome pips= 1???2x4Bd advance 2BW
Géné vs Cv: 4-1+2vs 3+5 -> Géné(r) dead( door closed).
Rome 0. - Carthage 4.
Victory for Carthage after a short Battle.
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