vendredi 26 novembre 2021

Pyrrhus war, Collision Course; Gaule (II-11) - Syracuse(II-9)

 Battle 7th of this serie.

1) Armies Compositions.

a) Gaule: Général Lch, 2xLch,Cv/Wb Rd6=4: 2x3Wb, 6x4Wb, Ps.

b) Syracuse: Général Sp/Cv Rd6=2->Sp, 6xSp, 4Ax, Ax/Cv Rd6=1 ->Cv, 3Ax/Art Rd6=5 -> Art, Lh, Ps.

2) Initiative: Gaule: 3+1 - Syracuse: 2+2; seconr round: Gaule 3+3 - Syracuse:2+5 -> Gaule defender.

3) Terrain: Arable: -> ZB (village), forest, cificult hill, Brousailles.

4) Déploiement:

Village in 3 (5), Forest in 1, hill in 2, brousaille in 1
a) Syracuse coice side 1-2 (left) to be able to defend the forest.
b) Gaule side 3-4. Col 1: Ps, 2x4Wb, Géné, Col2: 4x4Wb, Bg, Col 3: 2xLch, 2x3Wb.
c) Syracuse. Col1: Ps, Art,4Ax, GénéSp, Col2: 4xSp, Bg, Col 3: Lh, Cv, 2x Sp.






. Bound 1.
a) Gaule Pips=5. Ps advance 3BW in direction Forest,  second move of Ps in forest, rest of col 1 advance 2BW, col 2 advancw 2BW.

b) Syracuse Pips= 2. Ps advance in foresr block Ps(g), col 2 advance 2BW.







. Bound 2.
a) gaule Pips=5. 2x4Wb advance on hill 2BW, col 2 advance 2BW between hill and village, Géné go to the edge of Hill and Ps contact Ps: 2+3 vs 2+4 -> Ps(g) recoil.

b) Syracuse Pips=3. col 2 advance 2BW,  Ax behind Art shift left and align with Art.
shout Art vs Ps: 4+2 vs 2+6 no effect.





. Bound 3.
a) Gaule Pips=4.2x4Wb advance on the hill but stop at more 5BW of Art, Col 2 advance 2BW and Ps recontact Ps: 2+2 vs 2+1 ->Ps(s) recoil.

b) Syracuse Pips=6.
4pips for Col 3 entrance in feld 2BW, 4Ax go in forest, 3rd Sp of col 2 shift and align with 1st.

no Combat




Bound 4.
a) Gaule Pips=2.
2x4Wb of col 2 go on the hill.

b) Syracuse Pips=3.
4Ax advance in forest align with Ps. last Sp align with other, col 3 advance 2BW.
shouting: Art vs Ps: 4+4 vs 2+5 Ps recoil
 no combat





. Bound 5.
a) Gaule Pips= 2. Ps recoil 3BW, one 4Wb go in village.

b) SyracusePips= 3.  Ps and ax align on the border of the forest. and Sp line whell to hill.








. Bound 6.
a) Gaule Pips=5. 4pips for col 3  advance 3BW, last 4WB go in village .

b) Syracuse Pips= 5.
4Ax advance in direction Ps(g) and Ps advance and shift recht in direction Ps(g), Cv and Lh align on the left flank, 2xSp advance 2BW in direction Sp line.





. Bound 7.
a) Gaule Pips=3.
Géné  contact 4Ax and Ps make a débord Lch go behind géné
Géné vs Ax: 3+6 vs 3-1+1 -> Ax dead

Gaule 1. - Syracuse 0.

b) Syracuse Pips=3. Ps recoil in forest, Art go to align with Sp line.




. Bound 8.
a) Gaule Pips= 6.Lch advance between village and hill, 2x3Wb advance 3WB in dirction forest, Géné go around the forest by the left, lch go just behing-> make a group, Ps advance to forest to put Ps in TZ.

b) Syracuse Pips= 2. Sp behind Art shift left and 
one of 2xSp on left side go to align with Sp line.





. Bound 9.
a) gaule Pips=3.
2x3WB continue to advance to Forest,Gén´+lch go around the forest 4BW.

b) Syracuse Pips= 6.the Sp behind forest move between the forest and brousaille, last Sp near Bg shift left, and the last Sp go to align with the line,
Cv+ Lh advance 4BW and Lh second move go around the village by the right.




. Bound 10.
a) Gaule Pips=6.Gén´+Lch contact Sp (Sp to coform), Ps contact Ps, 2x3Wb advance in forest and bring a débord to Ps, 2 Pips (out of RC) fot a 4Wb go in village to block the way of Lh
Ps vs Ps; 2+4 vs 2-1+1 -> Ps(s) dead, Géné vs Sp: 4+3 vs 4+3 -> deuce

b) Syracuse Pips=3. Lh go around the village,  Sp move on the flank of Art.
shouting. Art vs Ps: 4+1 vs 2+5 no effect
Sp vs Géné: 4+5 vs 4+6 -> Sp recoil.
Gaule 1. - Syracuse 0.

. Bound 11.
a) gaule Pips=3.Gén´+lch recontact Sp, Ps advance in forest as well as 2x3Wb
 Géné vs Sp: 4+4 vs 4+6 géné recoil.

b) Syracuse Pips=5.
lh continue to go around the village in direction Bg,Sp from Géné(g) recoil and second Sp go align with first.





. Bound 12.
a) Gaule Pips= 6.
4Wb in village put Lh in TZ (2pips out RC), Géné to Sp, 3Wb to second So and second 3Wb to Art and Ps contact the Sp after Art.
3Wb vs Sp: 3+4 vs 5+5 -> Wb recoil
Géné vs Sp: 4-1+4 vs 4+6 -> Géné recoil
3Wb vs Art: 3+4 vs 4+2 -> Art dead,
Ps vs Sp: 2+4 vs 5-1+5 -> Ps recoil.

b) Syracuse Pips=1 bad moment.

Gaule 3. - Syracuse 0.

. Bound 13. Last one after it is the night.
a) gaule Pips= 3.
 Géné again Sp and 3Wb to Sp Ps align to 3Wb

3Wb vs Sp: 3+6 vs 4+1+3 -> Sp dead.
Géné vs Sp; 4+2 vs 4-1+2 -> Sp recoil.

Gaule 4. - Syracuse 0.

Victory for Gaule.





















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