lundi 15 novembre 2021

Pyrrhus war- Collision Course: Rome Camille (II10) - Gaule (II-11)

 So a new serie of 10 battle with the 5 Armies of the Pyrrhus war with the alternative rules"Collision course".

The bord is now 70 cm x 70cm and the armies are to be split in three colums of 4 elements..

Frirst Battle: Romain camille versus Gaule.

1) Armies Composition use normal rule with dice for the diferent options.

a) Rome: Général Cv, Cv, 2xPs, 2x 4Bd, 2x Sp(red), 2x Sp (yellow) and 2x 4Ax

b) Gaule: Général Lch, 2x Lch, Cv/Wb, Rd6=6-> 2xCv, 6x4Wb, Ps.

2) Initiative Rome 3+2 vs  Gaule: 3+4. -> Rome is defender.

3) Terrain Arable: 2x Plugs (in 4 and 2) a forest in 4 a river 2 to1 and a road in 1 to 4

4) déploiement: 

a) Gaule: 1-2 ( left) near the river
b) Rome: 3-4 (right): col 1: Cv, Géné, 2x Ps; col 2: 2xSp, 2x 4Bd+ Bg, col 3 : 2x Sp, 2x 4Ax.


c) Gaule: col1: Cv, 2xLch, Géné, col 2: 4x4Wb+bg, col 3: Cv, Ps, 2x4Wb.



. Bound 1.

a) Rome Pips=5:Cv+géné advance 4BW in direction of road, 2xPs advance 3Bw in plug, col 2 advance 2BW and 2 Ps align in the plug.

b) Gaule: pips=3: Cv+lch on the bridge and Géné +Lch behind, col 2 advance 2BW.







. Bound 2.
a) Rome Pips = 5: Cv+ Géné block the bridge, 2 Ps align on the right, col 2 advance 2BW.

b) Gaule pips= 5: Lch shift right and ty to croos the river Rd6=3. Lch and Géné align with Cv (left), col 2 advance 2BW.







. Bound 3.
a) Rome Pips= 1: only col 2 advance 2BW but the Bg stop

b) Gaule Pips=4: Cv advance on the bridge and contact Cv, Lch left cross the river and align with Cv, Lch and Géné go in the river and contact the 2 Ps.
Géné vs Ps: 4+2 vs 2+2 -> Ps dead
Lch vs Ps: 3+6 vs 2+6 -> ps dead 
Cv vs Cv; 3+2 vs 3-2+1+1 -> Cv(r) recoil.



. Bound 4. 
a) Rome Pips= 3:Général shift right  and advance to put both Lch- Géné in TZ, Col 2 advance 2BW.

b) Gaule pips=5: Cv+LLch contact Cv, Lch + Géné contact Géné, 2x$Wb advace 1Bw in river 2 other 4Wb shift right and advance to river.
Cv vs Cv: 3+5 vs 3-1+1 -> Cv(r) dead
Géné vs Géné: 4+1 vs 4-1+1+2 -> Géné(g) recoil

Rome 0. - Gaule 3.



. Bound 5.
                                                                                    a) Rome Pips= 3: Géné recoil 4BW behind, 2 Sp                             (red) shift lef
b) Gaule Pips= 5: Cv advance left along the road and put Géné in TZ, Lch go to align to Cv Lch go out river and géné in river (1BW) 2x 4Wb out river.

. Bound 6.


a) Rome pips= 1. 2x4Bd align with Sp

b) Gaule Pips= 4.
Lch+Cv contact Géné(r), 2x 4Wb contact 4Bd, Géné+ lch contact 2xSp.
Lch vs Géné: 3+2 vs 4-1+2 -> deuce
4Wb vs 4bd: 3+1+6vs 5+5 -> deuce
Géné vs Sp: 4+6 vs 4+3 Sp recoil
Lch vs Sp: 3+1 vs 4-1+4 -> Lch recoil.







. Bound 7. no photo
a) rome Pips= 2: Sp back again géné (g) second Bd recoil in order to be able to shift later.
4Bd vs 4Wb: 5+4 vs 4+4 ->4Wb recoil; Sp vs géné: 4+2 vs 4-1+4 -> Sp recoil; gén´vs Lch: 4+5 vs 3+2. lch recoil.
b) Gaule Pips=6: Lch contact géné and Cv close the door,  4 pip fpr col 3.
lch vs géné: 3+3 vs 4-1+2 -> géné dead; 4Wb vs 4Bd: 4+6 vs5+2 ->4Bd dead

Rome 0.- Gaule 6.Great victory for Gaule.







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