Affichage des articles dont le libellé est earlyCarthageI-61b. Afficher tous les articles
Affichage des articles dont le libellé est earlyCarthageI-61b. Afficher tous les articles

jeudi 3 juin 2021

Pyrrhus war first serie: Early Carthage - Syracuse.

Second battle of this serie.

1) Armies's Composition.

a)Syracuse: Général (Sp/Cv) RD6=5 ->Cv , 7x Sp (WB/Sp RD6=3), Ax/Cv RD6=3 ->Cv, Art/ax RD6=4 -> Art, Lh, Ps.

b) Carthage: Général (Cv/Sp/ Hch) RD6=1 -> Cv, Hch, Lh, 2x2xSp, Ax/Sp RD&=3 -> Sp, Wb/ Ax RD6=2 -> Wb, 2xPs.

2) Initiative: Syracuse : 2+1 ; Carthage: 3+3 -> Syracuse defender.

3) Terrain: Litoral -> WW in sector 1-2, plus marsh in 2 and dune in 3

4) Deploiement:

the WW is on the left; 
a) Carthage take the sector 2-3 (on the top)

first line from left to right: Hch, 4Wb, 4xSp, 2xPs

second line: Sp behind the Wb, Général, Cv and Lh

b) Rome on the bottom  from left to right: 2Sp in colum, 3Sp, Art, 2x Sp, Ps and Lh

in second line in reserve the Cv in left (not in bild) abd the Général.




. Bound1.

a) Syracuse Pips=4:  all the line move forward 2WB (LB in french); ps move at maximum to be of the top of the Dune; the Lh block the fright flank on the right of dune the Général go little bit on his right.

b) Carthage Pips= 2: Lh fight with lh and the Ps come to bring a débord.
2+5 vs 2-1+3 -> Lh(s) recoil.



. Bound 2.

a) Syracuse Pips=2: The Ps go to block the Ps from Carthage; second pips is loss. Art shooting -> no effect

b) Carthage Pips=5: one ps gon in contact with the ps and an other Ps closse the door. the colum WB+Sp in Marsh move of 1 BW, the Hch move 2BW on the right of the marsh and finaly the line of Sp advance of 2BW.
Ps vs Ps: 2+4 vs 2-1+5: dude


. Bound 3.

a) Syracuse Pips=6: the Sp on the left move 1WB forward and one in left, the second Sp come to aline with him the 3 othe Sp go also to align the Ps attack the Ps(c). 3 pips to munch.
Art versus Sp (blue) 4+6 vs 4+4 -> Sp recoil
Ps vs Ps: 2+6 vs 2+3 -> Ps(c) recoil

b) Carthage Pips =5: the Ps go back to fight and a second closse again the door; the Wb move faster (2BW) to be out the Marsh but the Sp can only advance 1BW finaly the Cv advance behind the last Sp. Ps vs Ps: 2+6 vs 2-1+1 -> Ps(s) dead.
Syracuse 0 - Carthage 1.

. Bound 4.
a) Syracuse Pips =3: le Cv  go little bit more right in order to be align with the Wb, the Lh recoil of 4BW.
Art vs Sp: 4+2 vs 4+3 no effect. no combat.

b) Carthage Pips= 4: Hch fight with Sp,Wb go to othe Sp the Sp behind take position align with the next Sp the line of 4xSp advance to be in contact with Sp.
Hch vs Sp: 3+6 vs 4+3 -> Sp dead
Wb vs Sp: 3+5-1 vs 4-1+1+4 -> Wb recoil
Sp vs Sp: 4+1-1+4 vs 4+1-1+1 -> Sp(s) recoil
Sp vs Sp: 4+1+4 vs 4+1-2+2 -> Sp8s) recoil
Syracuse 0 - Carthage 2.

. Bound 5.
a) Syracuse Pips=2:
the 2 Sp on the right of Art go to contact with one Sp(c); 
 Art vs Sp: 4+5 vs 4+3 Sp recoil
on the right Sp vs Sp: 4+1+2 vs 4+1-1+1-> Sp (c) recoil on the left of Art; 4+1+3 vs 4+1+3 -> dude Sp vs Sp: 4+1+2 vs 4+1-1+1 Sp (c) recoil.






. Bound 5. b) Cathage Pips = 5
3 pips for the Wb + 2Sp to go in combat on the right flank, one Sp(bue one) go backwards and on his left (behind other Sp) the Cv combat the Art.
from after Cv to the left (of the picture)
Sp vs Sp:4+1+4 vs 4+1-1+6 -> Sp(c) recoil
Sp vs Sp: 4+1-1+3 vs 4+1+1 -> Sp(s) recoil
Sp vs Sp: 4+1+3 vs 4+1-1+4 -> dude
Wb vs Sp: 3+3 vs 4+1-1+4 -> Wb recoil
Cv vs Art: 3-2+2 vs 4+1 -> Cv recoil.


Syracuse 0 - Carthage 2.

. Bound 6.
a) Syracuse Pips= 2:
on the right flank one Sp go between the 2 other Sp
on the left flank the 2 Sp contact the Sp (green).
 art vs Cv 4+5 vs 3+5 -> Cv recoil
combat from left to right (on Photos)
Sp vs Sp: 5+4 vs5-1+1 -> Sp(c) recoil, SP vs Sp: 5+6 vs 4-2+5 ->Sp(c) recoil, 5+2 vs 4-1+3 -> Sp(c) recoil.

b) Carthge Pips= 6: the line Wb +3xSp go back to Combat, Cv combat Art on the left flank the 2 Sp attack the Sp and the Ps come to make a débord.
Général advance 3BW.
Combat: from right to left: 5+6 vs5-1+5 -> Sp(s) recoil, 5+6 vs 4-2+5 -> Sp(s) recoil. 
from left to right:  Wb vs Sp: 3+1 vs 5-1+6 -> Wb dead, 5-1+5 vs 5+4 -> dude,5+3vs 5+2 -> Sp(s) recoil, 5+6 vs 4-2+3 -> Sp(s) dead, Cv vs Art: 3-1+5 vs 4+5 -> Cv recoil
Syracuse 1 - Carthage 3.

                                                                                    . Bound 7. a) Syracuse pips= 4

Général attack the ps lh give a debord and the 2 Sp on the left of Général contact the 2 Sp(c)
on other flank  cv attack the Hch
Art vs Cv: 4+5 vs3+1 -< Cv dead
combat:Géné vs Ps: 4+5 vs 2-2+2 -<y <<<<ps dead; right flank: sp vs sp: 5+2 vs5+6 -<y Sp(s) recoil, 4-1+3 vs5+3 -> Sp (s) recoil
on left flank: Sp vs Sp: 5-1+2 vs5-1+3 ->Sp(s) recoil cv vs Hch: 3+1 vs 4-1+1 -> dude.

Syracuse 3 - Carthage 3.

. Bound 7. b) Carthage Pips=2.

on the left flank (right on the photos) 2x Sp contact the 2x SP and the Général attack the Art.
Sp vs Sp: 5+5 vs 5-1+5 -<y Sp(s) recoil; 5+4 vs 4-1+6 -> dude, géné vs Art: 4+4 vs 4+6 -> -géné recoil, Hch vs cv: 4-1+6 vs 3+4 -> Cv recoil.







. Bound 8.

a) Syracuse Pips= 4:  général go little bit on the left make place for Lh on the right Sp contact the Sp and the lh close the door
 Art vs Général: 4+6 vs 4+1 -> Général dead
 Sp vs Sp( door closed): 5+3 vs 5-1+3 -> Sp(c) dead, Cv vs Hch: 3+4 vs 4+2 -> Hch recoil

Syracse 6 - Carthage 3.
  Victory for syracuse great Job of Art.





Serie 3 colision course - B2: ESvs NA