mercredi 17 novembre 2021

Pyrrhus War, Collision Course: Pyrrhus (II-27b) - Rome Camille (II-10)

 Battle nr 3.

1) Armies Composition.

a) Pyrrhus. Général Kn/Cv-> Kn,Cv, Lh, El, 4x4Pk, Pk/Sp Rd6=2 ->2xSp, 3/4Ax Rd6=1 ->3Ax, Ps.

b) Rome: Général Cv, Cv, 2xPs, 2x4Bd, 2x2xSp, 2x4Ax.

2) Initiative: Pyrrhus 4+5 vs Rome 3+2. -> Rome defender.

3) Terrain: Arable: 2x Plug, 2x forest, gentill Hill, Road (too much but the road has no effect).

4) Déploiement: plug in 4 and 2, forest in 1 and 2, hill in 2 and road in 2 to 3

a) Pyrrhus choose side 1-2 (right)

b) Rome defend in 3-4. Col 1:Cv, Géné, 2xPs, Col 2: 2x4Bd, 2xSp, Bg; Col 3: 2x SP, 2x4Ax.

c) Pyrrhus: Col1: Kn,El,3Ax,Ps; Col2: 4x4Pk, Bg, Col 3: Lh, Cv, 2xSp.




. Bound 1.

a) Rome Pips=5. plug are good going.Col 2 advance 2BW, Général shift right and advace, Cv go to align with Géné, Ps advane3BW left second Ps advance 3BW right.

b) Pyrrhus Pips=6. Col 2 advance 2BW, Kn Col 1 advance and shift left 3BW on Hill, El shift left, Ax+Ps move behind Kn,  Ps second move:Shift right and advance 2BW.




. Bound 2.
a) Rome Pips=1. Géné+Cv advance on hill.

b) Pyrrhus Pips= 1  4Ax align left of Kn.










. Bound 3.
a) Rome Pips= 4. Géné +Cv contact kn-Ps, Ps riht advance 3BW in direction Hill. Col 2 advance 2BW (not in picture)
Géné vs Ps: 4+5 vs 2+5 -> Ps dead
Cv vs Kn: 3-1+6 vs 5+3 -> deuce.

b) Pyrrhus Pips= 1 Ax close the door of Cv.
Kn vs Cv: 5-1+4 vs 3-1+2 -> Ccv dead.

Rome 1.- Pyrrhus 1.



. Bound 4.
a) Rome Pips= 2.  Ps left advance 3BW and Géné recoil 4BW.

b) Pyrrhus Pips=2  (we do not move a lot in this game). col2 advance 2BW and Ax align with Kn.








. Bound 5.
a) Rome Pips=6.
4pips for col 3 entrence in feld with 2BW, Ps (right) and Géné align with Ps left.

b) Pyrrhus Pips= 3. Kn contact Ps  and Ax to géné(r), 2x4Pk col 2 advance 2BW in direction Hill.
Kn vs Ps: 3+4 vs 2+1 -> Ps dead
Ax vs géné(r): 3-1+1 vs 4+4 -> Ax dead.

Rome 2.- Pyrrhus 2.


. Bound 6.
a) Rome Pips= 1. 2x Sp of col 3 advance 2BW.

b) Pyrrhus Pips= 2  (we do not move a lot in this game). 2x4PK advance and put Ps in TZ, Kn contact Géné: 5-1+2 vs 4+6- > Kn recoil.








.Bound 7.
a) Rome Pips=3. 2x Sp advance 2Bw as well as 2xAx, Col 2 advance 2BW Without Bg.

b) Pyrrhus Pips= 2. 2x4Pk to Ps and Kn to géné
Pk vs Ps: 6+1 vs 2+3 -> Ps recoil
Kn vs géné: 5+2 vs 4-1+6 -> Kn recoil.







. Bound 8.
a) Rome Pips=5.Ps recoil 3BW, Géné recoil 4BW
2x4Bd advance to Pk 2x Sp (yellow) align for Kn.

b) Pyrrhus Pips=1. 2x4Pk contact 4Bd
3+3+5 vs 5+1 Bd recoil.








. Bound 9.
a) Rome Pips= 6.
1Sp (yellow) contact Kn, second Spalign recht, Ps bring débord to Pk, Sp (red) advance 2BW, second Sp advance 2BW left, Ax advance 2BW.
Sp vs Kn: 4+2 vs 4-1+5 -> Sp dead
Bd vs Pk: 5+5 vs 3+3-1+3 -> Pk recoil.

b) Pyrrhus Pips=5 Kn rotate contact Sp(yellow) 2x4Pk without Bg advance in plug
Kn vs Sp: 4+3 vs 4+2 Sp dead.
Pk vs Bd: 3+3+1-1 vs 5+4 Pk recoil.

Victory fo Pyrrhus : Rome 2. Pyrrhus 4.

















Aucun commentaire:

Enregistrer un commentaire

Serie 3 colision course - B2: ESvs NA

 1) composition des atmees a) ES: ax/Ps- ps. b)NA: No option 2) Initiative. ES: 3&5, NA: 4&5 - ES defenseur. 3) Terrain:Litoral-:WW ...