lundi 11 octobre 2021

Pyrrhus War: river Dance: Syracuse (II-9) - Pyrrhus (II-27b).

 1) Armies Composition.

a) Syracuse: géné Cv/Sp Rd6=5: Cv, 6x Sp, Sp/Wb Rd6=3: Sp, 4Ax/Cv Rd6=3: Cv, 3Ax/ Art Rd6=4: Art, Ps, Lh.

b) Pyrrhus: Géné Kn, Cv, Lh, El,2x2x4Pk, Pk/Sp Rd6=4: 2x4Pk, 3Ax/4Ax Rd6=2: 3Ax, Ps.

2) Initiative. Syracuse:2+5; Pyrrhus: 4+4 -> Syracuse defender.

3) Terrain: litoral -> WW (1->2), river (2->3), Marsh (4), Marsh(3).

4) Déploiement. 1 -2 are in left, 3-4 in right


a) Pyrrhus take side 2-3 top of the picture

b) Syracuse:  in botom of picture.

landing Force: 3x Sp; 2x Sp- Art - 2x SP; Géné behind in reserve and behind marsh Ps, Cv + Lh.

c) Pyrrhus:  left to right: 2x Pk - CV-géné- El -3Ax  and - Lh 2x4Pk protect the flank of the camp. Ps in marsh in reserve.



. Bound 1..

a) Syracuse: lading Force along the river face to pyrrhus; Pips=1.line Sp- Art- Sp advance 2BW (not show on this photo
b) Pyrrhus Pips=4: line Cv- Ax advance tto try to cross the river RD6=3 they have to stop of the border of river (more than 1BW), Pk line advance also to river 1BW and the 2 Pk behind go around the marsh. Ps shift right.





. Bound 2.
a) Syracse Pips=3: Ps advance in marsh, Sp left of Art advance to align with the landing force Cv+Lh go around the marsh(right)
Art vs Cv: 4+4 vs 3+3 Cv recoil (not shown).

b) Pyrrhus Pips= 3: Géné-El-Ax cross the river (1BW), Cv advance to river again.






. Bound 3.

a)Syracuse pips= 2: Ps contact El, on right Cv continue around marsh and put the Ax in TZ.
Art vs Kn: 4+2 vs 4+3 no effect
Ps vs El: 2+1+5vs 5+3: deuce

b) Pyrrhus Pips= 3: Kn advance 0,5BW to bring debord of Ps, 4Ax contact Cv, XCv croos the river (1BW) 2x4Pk continue to go around the marsh.
Ax vs Cv: 3+5 vs 3+1 -> Cv dead
El vs Ps: 5+1 vs 2-1+1+4: deuce.


. Bound 4.
a) Syracuse Pips=1 bad luck:
2x SP recht Art contact Kn and behind Ps.
Art vs Cv: 4+2 vs 3+4 no effect
Sp vs Kn: 4+3 vs 4-1+4 -> deuce
Ps vs El: 2-1+1+1 vs 5+4 -> Ps+Sp recoil.








b) Pyrrhus Pips=5: 
4Ax rotate and advance to bring debord to Ps
Cv advance and bring debord to Sp
2x3Pk near Cv cross river (1BW) the 2x4Pk on left arrive to thwe river
El vs Ps: 5+6 vs 2-1+3 ->Ps+ Sp recoil
Kn vs Sp: 4+6 vs 4-2+5 -> Sp is killed

Syracuse 0 - Pyrrhus 2.





. Bound 5. 
a) Syracuse Pips= 6. 
1 Sp left to Art contact (2x4Pk in river) 3 xSp align with the first Sp, Général contact Kn
Art vs Cv: 4+1 vsv 3+1 -> cv recoil
géné vs Kn: 4+4vs 5-1+5 géné cv recoil
Ps vs El: 2-1+2vs 5+4 Ps+Sp recoil
Sp vs Pk: 4+1+1+4 vs 3 (only because river) +2 -> Pk dead.

b) Pyrrhus Pips=6: 3Ax cloose the door to Ps+Sp
Kn vs Cv: 5+4 vs 4+6 Kn recoil
El vs Ps: 5+4 vs 2-2+1 -> Ps+ Sp dead cloose door

Ende.

Syracuse 1 - Pyrrhus 4.
 Victory for Pyrrhus...................



jeudi 16 septembre 2021

Pyrrhus War, river Dance: Gaule - Early Carthage.

 4th battle in this serie. Gaule - early Carrthage.

1) Armies composition.

a) Gaule: Général Lch, 2x Lch, Cv/Wb Rd6=1: 2x3Wb,6x4Wb,Ps.

b) Carthage: Général Cv/Sp/Hch Rd6=5: Hch, Hch, Cv, Lh/4Ax Rd6= : 4Ax, 2x2 SpSp/4Ax Rd6=2: 4Ax, 3Ax, Ps.

2) Initiative: Gaule 3+1; Carthage3+3 -> Gaule defender.

3) Terrain: Arable: ZB= village (in 3), 2 forest (in 1 and 2) and the river (3->4)

4 Depoiement.

a) Carthage take side 1-4 ( bottomof the bild)
b) Gaule:  Ps, 2x3Wb in forest and 2x4Wb behind,  Géné  and  Lchbetween river and forst and lch other side of forest  in  2x2 4Wb  in the village. 
c) Carthage: in forest Ps and 2x4Ax in the forest,Cv stay behind, the général and 1SP between forest and river; 2x Sp, Hch , 3Axthe  and 1x Sp    reserve.



. Bound 1.

a) Gaule Pips= 4: 1Ps+ 2x 3Wb advance out of the forest. lch go behind.

b) Carthage Pips= 5: right flank: n3Ax shift right and advance 2BW Sp behind Hch go align with Hch on the right; left flank: Genéral+Sp advance 2BW, Cv turn arond the forest by left




. Bound 2.

a) Gaule Pips=3: line Ps +2x3Wb advance 3BW and Lch advance 4BW to align with this line; General+Lch advance 4BW put Gene in TZ.

b) Carthage Pips= 6: right flank: Sp-Hch-Sp go to align with 3Ax, Sp behind advance also 2BW.
left flank: Sp behind Géné shift left and align with Géné.
            . Bound 3.

a) Gaule Pips=6: 
Ps to Ps, 3Wb to Ps and 3Wb to 4Ax, Général to général and Lch to Sp the 2x4Wb behind advance 2BW. Combats: 2 Ps recoil and 3Wb-4Ax :deuce;  and Lch + Général recoil.

b) Carthage Pips=4: right flank: the line advance 2BW and left flank: Sp to lch + gèné ; one Ax cloose the door to 3BW
Ps vs 3BW: 2-1+3 vs 3+6: Ps flee (not dead as in bild) 4Ax vs §bw. 3+2 VS 3-1+5. 4Ax recoil.


. Bound 4.
a) Gaule Pips=3: Ps to Ps, Wb go to 4Ax, other 3Wb between Ps and 4Ax (double debord); in village one 4Wb in second line  align in first line.
Ps vs PS: 2+5 vs2-1+6: deuce
3Wb vs 4Ax: 3+4 vs 3-1+1 : 4Ax dead
 Géné vs géné:4+6 vs 5+6 : Géné Lch recoil.

b) Carthage Pips=1: ? Sp to Lch.
Sp vs Lch: 4+5 vsv 3-1+4: Lch recoil
Géné vs géné: 5-1+4 vsv 4+4: deuce.



. Bound 5.
a) Gaule Pips= 5: 3Wb cloose the door to Ps other 3Wb contact 4Ax (2 time 2 pips because in forest)
 2x 4Wb advave 2BW and align with Lch.
Ps vs Ps: 2+5vs 2-1+6 deuce
3Wb vs 4Ax: 3+2 vs 3+5 : 3Wb recoil
Géné vs géné: 4+5 vs5-1+4: hch recoil.

b) Carthage pips=6 the 3Ax voor the village shiht right and advance in order to be able to close the dooer next round, line Sp-Hch-Sp advance in border of the village. in left flank Cv contact Lch.
Ps vs Ps: 2-1+1 vs 2+5: Ps(c) dead
Cv vs Lch: 3+2 vs 3+5: Cv recoil.

. Bound 6.
a) Gaule Pips=2 Lch to Cv plus Ps close the door
lch vs Cv :3+4 vs 3-1+4: Cv dead.

 I sstop the Partie at this time with 3 to 0 because I had calculate the <ps flee in bound3 as dead.


Victory Gaule 3- 0.



Pyrrhus war; Riviere Dance:Pyrrhus - Camille Romains

 Battle report Nr 3.

1) Armies Composition:

a) Pyrrhus: Général Kn, Cv, Lh, El, 4x 4Pk, Pk/Sp Rd6=2 ->2xSp, 3Ax/4Ax Rd6=2-> 3Ax, Ps.

b) Rome: Général Cv, Cv, 2x Ps, 2x 4Bd, 2x2xSp, 2x4Ax.

2) Initiative: Pyrrhus: 4+1; Rome 3+3 -> Pyrrhus defender.

3) Terrain: Arable -> 2x plugs ( in 4 and 2), river (2 ->3), enclosure (in 1), road ( 1 ->4).

4) deploiement: a) Rome take the side 1-2.

b) Pyrrhus on the right side. 2x Sp to protect the right flank on the river, center line: 2x4Pk- Général - El -2x4Pk, first line: Ps- 3Ax to protect EL from Ps, left flank: Lh, Cv.

Plan: attack in center with Kn+ El

c) Rome: from river to road: 2x4Bd, 4x Sp, 2x4Ax, Ps behind Sp and Cv behind Ax géné in reserve.

plan try to envelope pyrrhus Army.


. Bound 1.

a)Pyrrhus Pips=5 the 2 Plug are good going.
3Ax + Ps advance 3BW, Pk-El-Pk advance 2BW, one Sp try to croos the river Rd6=1 no effect second Sp shift left. Lh+Cv advance 2,5 Bw (stay at more 3BW of Ax.

b) Rome Pips=2: 2x4Ax advance 3Bw (error they are able to move only 2BW), Cv go to align with Ax,




. Bound 2.
a) Pyrrhus Pips=1: Lh go on the left flank of Cv
b) Rome pips=3: Cv+ 4Ax contact Lh-Cv, second Ax closse the door of Cv.
Combat: Ax vs Lh: 3+1 vs 2-1+4 -> 2x Ax recoil
Cv vs Cv: 3-1+3 vs 3+5 -> Cv(r) recoil.







. Bound 3.
a) Pyrrhus Pips=2: 2x4Pk near EL contact in flank the 4Ax ( the 4Ax must turn to coform) Sp in rear advance 2BW behind 2x4Pk. Combat: Pk vs Ax: 3+3+3 vs 3+1 -> Ax dead Pk advance.
                Pyrrhus 1. - Rome 0.

b) Rome pips= 4: line 4Bd- Sp advance and contact Ax+Ps, one Ps go to align with last Sp, 4Ax contact Lh and Cv contact Cv.
combat: Sp vs 3Ax: 4+1+4 vs 3-1+4 -> Ax recoil,
Sp vs Ps: 4+1+2 vs 2+6 -> Sp (Yellow) recoil
4Ax vs Lh: 3+6 vs 2+6 -> Lh recoil
Cv vs Cv: 3+5 vs 3-1+3 -> Cv(p) recoil.
                Pyrrhus 1. - Rome 0.





. Bound 4.
a) Pyrrhus Pips= 4: Sp finish to cross the river, 2x 4Pk contact Sp (align with Ps) Sp behind continue to advance
Combat: Pk vs Sp 3+3-1+4 vs 4+1-1+3 -> Sp recoil, Pk advance

b) Rome Pips=5:
Ps cloos the door to Pk
combat Sp vs Pk: 4+6 vs 3+3-2+6 -> deuce.









. Bound 5.
a) Pyrrhus Pips= 2: Sp contact Ps in flank. Ps have to confomed to Sp, Sp other side of river continue to advance 2BW.
Combat:
Sp vs Ps: 4+5 vs 2-1+1 Ps flee
Pk vs Sp: 3+3+6 vs 4+1 -> Sp dead  Pk advance
                Pyrrhus 2. - Rome 0.

b) Rome pips=1 bad time:
last Ps contact 4Pk: 2+5vs 3-1+6 -> Ps recoil.









. Bound 6.
a) Pyrrhus Pis=5: Ps recoil behind El, El contact SpSp near EL go between lh and 4Ax and contact 4Ax(r) 3Ax contact Sp to help El.  Cv to Cv; Combat:
Sp vs 4Ax: 4+5 vs 3+1 -> 4Ax dead
El vs Sp: 5 +3 vs 4-1+6 -> El recoil
Cv vs C : 3+1 vs 3-1+4 -> Cv(p) recoil
3Ax vs Sp: 3-1+3 vs 4+1+3 -> 3Ax recoil.

                Pyrrhus 3. - Rome 0.

b) Rome Pips= 2:
Ps return direction Sp(p) line 4Bd Ps (rod) advance and contact 3Ax. Combat:
Sp vs 3Ax: 4+1+4 vs 3-1+2 -> 3Ax dead.

                Pyrrhus 3. - Rome 1.


. Bound 7.

a) Pyrrhus Pips= 3: El contact Sp and line Kn-4Pk contact 2 Sp.
combat:
Kn vs Sp: 4+1 vs 4-1+1 -> Sp dead
Pk vs Sp: 3+3-1+5 vs 4+1-1+3 -> Sp rtecoil
El Vs Sp: 5+3 vs 4-2+2 : Sp dead

                Pyrrhus 5. - Rome 1.

Victory for Pyrrhus.

lundi 6 septembre 2021

Pyrrhus war; Riviere Dance:Early Carthage- Syracuse

 1) Armies Composition:

a) Carthage: Général Sp/ Cv/ Hch Rd6=5 ->Hch, Hch, Cv, Lh/4Ax Rd6=6 ->Lh, 2x2Sp, Sp/4Ax Rd6=1 ->4Ax, 3Ax/Wb Rd6=6 ->3Ax, 2xPs.

b) Syracuse: Général Cv7Sp Rd6=2 ->Sp, 6x Sp, Sp/Wb Rd6=6 -> Sp, 4Ax/Cv Rd6=6 ->4Ax, Art/3Ax Rd6=4 -> Art, Ps, Lh.

2) Initiative: Carthage: 3+6, Syracuse:2+2 -> Syracuse defend.

3) Terrain: Litoral -> WW in 2 and 3, 2 marsh in 1 and 2 and a gentil hill in 2.

4) deploiement: a) Carthage take side 3-4 (right on picture)

b) Syracuse: 3 x Sp as landing forces the reste place in betwenn the 2 marsh with the Art in the center, the Lh is placed in reserve.

c) Carthage: 3 Sp place face the WW, Hch and Cv in face the hill Lh in reserve and the rest alomg thr riviere.






. Bound 1.
a) Syracuse : landing force along the river,
Pips= 6: the line, without the las 4Ax little bit in marsh, advance 2BW 4ax advance separatly 2BW, Ps in marsh advance 3BW and Lh go arround the marsh.

b) Carthage Pips= 1: bad luck.
only the Lh move to the river but not crossing.





. Bound 2.
a) Syracuse Pips= 2: the line of Sp advance on the hill the Art and the right flanc stay.
 only the Lh go to the river ( bloc Carthage)
shoot of Art vs 4Ax: 4+6 vs 3+3 -> 4Ax recoil

b) Carthage Pips=4: 3 pips to replace the 3 Sp face the landing force, Ps align with the Lh.











. Bound 3.
a) Syracuse Pips= 5: Ps in Marsh go to align with Lh, Sp-4Ax (right to Art) advance 2Bw to the river on the Sp line the Sp in second line go to align with the other
shoot Art vs 4Ax: 4+4 vs 3+1 -> 4Ax is killed.
Syracuse 1. Carthage 0.

b) Carthage Pips=5: 2 pips to align the Sp on the right flank, line Hch- 3Ax try to cross the river Rd6=4 the line have to stop. on othe flank Ps and Sp go th align with Ps-Lh.









. Bound 4.
a) Syracuse Pips=6: the Sp line go to align on the river side, the same on other flank
Shoot Art vs 3Ax: 4+2 vs 3+4 nul.

b) Carthage Pips=2. last Sp on right go to align.  Carthage try to go in force, the line Hch-3Ax contact the Sp line.
combat:
Géné Hch vs Sp: 4+2 vs 4+1+5 -> Hch recoil
Hch vs Sp: 3-1+3 vs 4+1+6 -> HcH dead
Cv vs Géné Sp: 3-1+3 vs 5+1+6 -> Cv flee -> dead
3Ax vs Sp:_ 3-1+6 vs 4+1+1+5 -> 3Ax recoil

Syracuse 3. - Carthage 0.





. Bound 5.

a) Syracuse Pips=5:  Sp line contact 3Ax in the river, the art rotate to the othe flank.
Sp vs 3Ax: 4+3vs 3-1+1 -> 3Ax dead.

Syracuse 4. - Carthage 0.

Victory for Syracuse.



samedi 4 septembre 2021

Pyrrhus war; Riviere Dance; Rome Camille - Gaule

 1) armies Composition.

a) Rome: Général Cv, Cv, levées: 2xPs, Hasati: 2x4Bd, princepte et Trianis: 2x2Sp Italians: 2x4Ax.

b) Gaule: Général Lch, 2xLch, 2x 3Wb, 6x4Wb, Ps

2) Initiative: Rome 3+1 - Gaule 3+3  -> Rome defend.

3) Terrain: Arable -> ZB (city) in 2(6), riviere in 1 to 4, road 1 to 3 and champ clos in 4.

4) Depoiement: 

a)Gaule  take place in place 1-4 (bottomn on the photo
b) Rome: 1 Bd in the ZB , 4Bd, 4xSp, ps behind and the 2x4Ax.
Plan: advance the line up to the riviere and defend.

c) Gaule: Lch on the left flank, Géné, 3x2x4Wb, ,2x3Wb, Ps, and Lch.
Plan try to cross the riviere before Rome.




. Bound 1.
a) Rome Pips=5: the line advance 2BW, the Ps advance 2 time and stop at the riviere, Cv shift left and advance 3BW.

b) Gaule Pips=4: the lin advance 2BW stop at the riviere, Lch left advance to riviere and try to croos RD6=3, the Ps move 2 time in order to cross the riviere.






 Bound 2.  
a) Rome Pips= 2: Ps recoil and contact enemi Ps, the line 4bd-Sp advance behind the riviere and bring debord to Ps. combat Ps vs Ps: 2+5 vs 2-1+6 -> deuce.

b) gaule Pips=2: Lch left croos the riviere, the 3x2x4Wb + Général on the left contact the roman on other side of the riviere. Combat:
Ps vs Ps: 2+5 vs 2+4 -> Ps(r) recoil
4Wb vs Sp (rot): 3+4 vs 4+1+1-1+1 -> Sp dead
4Wb vs Sp(yellow): 3+2 vs 4+1+1-1+2 -> Wb recoil, 4Wb vs Sp(yellow): 3-1+5 vs 4+1+1+6 -> Wb recoil, Géné vs 4Bd:n 4+5-1 vs 3+1+5 -> Géné recoil.
. Bound 3.
a) Rome Pips=6:
2x 4Ax advance to riviere, Ps recontact Ps and the Sp contact Wb, the Général advance too. Cv left shift right.combat:
Sp vs Wb: 4+4 vs 3-2+6 -> Wb recoil
ps vs Ps: 2+5 vs 2-1+5 -> Ps(g) recoil

b) Gaule Pips= 2: 2x3Wb + Lch contact Ax other side of riviere, Ps bring a debord
Wb vs Ax: 3+4 vs3-1+1+2 ->Ax recoil
Lch vs Ax: 3+4 vs 3-1+1+6 -> Lch recoil.


. Bound 4.
a) Rome Pips= 3: Sp contact Wb, Ps to Ps and Cv shiftb right
Ps vs Ps: 2-1+1+6 vs 2+1 ->  Ps dead
Ax vs 3Wb: 3+5 vs 3-2+3 -> 3Wb dead
Sp vs Wb: 4+1+1+1 vs 3-2+4 -> Wb recoil
Rome 2 -Gaule 1.

b) Gaule Pips= 6 
4Wb to Sp, Géné to 4Bd3Wb recoil, Lch  left cross the riviere
Géné vs 4bd: 4+4 vs 3+1+3 -> 4Bd recoil
4Wb vs Sp 2 x4Wb recoil last is killed
Rome 3 -Gaule 1.

. Bound 5.
a) Rome Pips= 5 Cv and Gén´go right direction Lch, Ax move between Ax and Ps.

b) Gaule Pips=2: géné to 4Bd and 3x4Wb to Sp
Wb (centre vs Sp: 3+1 vs 4+1+1+3 -> Wb dead
Wb leftvs Sp: 3-1+6 vs 4+1-1+1+1 -> Sp dead
last Wb vs Sp: 3-2+2 vs 4+1+1+4 -> Wb dead.
Géné vs 4Bd -> deuce

Rome 5 -Gaule 2.

 Rome Victory.




vendredi 13 août 2021

Resume of the fisrt serie with Pyrrhus War

 So just finish to write the last battle report. And in this serie the winner is`?????

Battle number    Oposant                                Score         Victory points

1                        Romain camille - Gaule        1 - 5            Rome : 0+1: 1; Gaule: 5+(5-1): 9

2                        early Carthage - syracuse       3 - 6        Carthage: 0+3: 3; Syracuse: 5+ (6-3): 8

3                    Pyrrhs - Romain Camille           4 - 2            Pyrrhus: 5+(4-2):7; Rome: 0+2: 2

4                    Gaule- early Carthage                1 - 5            Gaule: 0+1: 1; Carthage: 5+(5-1): 9

5                    Syracuse - Pyrrhs                        1 - 6            Syracuse: 0+ 1; Pyrrhus: 5+(6-1): 10

              Romain Camille - early Carthage    4 - 0            Rome: 5+ 4: 9; Carthage: 0+0 : 0 

7                    Syracuse - Gaule                          2- 4            Syracuse: 0+ 2: 2; Gaule: 5+(4-2): 7

8                   early Carthage - Pyrrhus              4 - 0            Carthage: 5+4: 9; Pyrrhus: 5+ 4: 9

9                Romain Camille - Syracuse            2 - 4            Rome: 0+ 2; Syracuse: 0 +2: 2

10             Pyrrhus - Gaule                                4 - 3            Pyrrhus: 5+(4-3):6; Gaule: 0+3: 3


victory points: 

Pyrrhus:  7 + 10 + 0 + 6 = 23

Carthage:  3 + 9 + 0 + 9 = 21

Gaule:      9 + 1 + 7 + 3 = 20

Syracuse: 8 + 1 + 2 + 7 = 18

Rome:      1 + 2 + 9 + 2 = 14

Victory for Pyrrhus.

jeudi 12 août 2021

Pyrrhus war first serie: Pyrrhus - Gaule

Armies composition.

a) Pyrrhus: Général Kn, Cv, Lh, El, 4x 4Pk, Pk/Sp Rd6=4 : 2x4Pk, 3Ax/4Ax Rd6=1: 3Ax, Ps.

b) Gaule: Général Lch, 2x Lch, Cv/ Wb Rd6=6: 2xCv, 6x 4Wb, Ps.

2) Initiative: Pyrrhus 4+1; Gaule: 3+4 -> Pyrrhus defend.

3) Terrain: Arable: 2 plug ( in 1(6) and 3 (5)) Champ clos in 3, a gentil Hill in 1 and a road in 2 (6) to 1

4) déploiement: 

Gaule take the side 1-4 (botom in picture)
a) Pyrrhus:from left to right: 3Ay, Cv, 2x 2x4Pk, El, 2x 4Pk, Kn(géné), Ps, Lh.
Idee: blok  gaule on the hill and attack in center.

b) Gaule: from left to right: 2x Cv, Général, 2x 4Wb, Ps, 2x 4Wb, Lch, 2x 4Wb, Lch.
idee: take the hill, Ps again El and wait.





. Bound 1.
a) Pyrrhus Pips= 5: the 2 plug are good going terrain, the line Pk-El-Kn advance 2BW, Lh go to align with Kn, Cv+ 3Ax advance 3bw to the hill.

b) Gaule pips= 4: the 2x Cv attack 3Ax+ Cv, the général goto align with Cv to bring a débord, the line 4Wb-Ps-4Wb advance 1 BW (stay at more 3BW of the El, last lch align with Wb
Combat: Cv vs Cv: 3+2 vs 3-1+3 -> deuce
Cv vs Ax: 3+4 vs 3+4 -> deuce.




. Bound 2.
a) Pyrrhus pips= 4: 1Pk contact the Général, the second Pk align with the first,only the first Pk near the El align with the 2 first Pk. Combat:
Pk vs général: 4+2 vs 4-1+3 -> deuce
Cv vs Cv: 3+6 vs 3+5 -> Cv(g) recoil
Ax vs Cv: 3+1 vs 3-1+3 -> Ax recoil

b) Gaule pips=5: Cv return in combat, Ps go to contact the Pk near the général, 2x4Wb contact an other Pk, the Lch advance 1BW and shifht to left to align with the 4Wb, the next 2x $Wb shift to right and advance 1BW the last Lch finish the line.
Combat: Cv vs Cv: 3+3 vs 3-1+1 -> Cv(p) dead
Géné vs Pk: 4+4 vs 4-1+2 -> Pk recoil
2x4Wb vs Pk: 3+1+5 vs 3-1+1 ->  Pk is killed
                                                                                    Ps vs Pk: 2+3 vs 3-2+3 ->Pk recoil
                                                                                    Pyrrhus 0 - Gaule 2.

                                                                                    . Bound 3.
a) Pyrrhus Pips=3: Pk vor 4Wb and near El recoil than El contact 4Wb.
combat: El vs 4Wb: 5-1 vs 2-1+1 -> Wb dead and El advance.
Pyrrhus 1 - Gaule 2.

b) Gaule Pips= 4:  Cv contact 3Ax, other Cv cloose the door.
combat: Cv vs Ax: deuce
Wb vs El -> WB is killed and El poursuite.
Pyrrhus 2 - Gaule 2.


. Bound 4.
a) Pyrrhus Pips=4: 2 4Pk contact Géné +Ps, 2x 4Pk contact Lch, Kn + Lh contact Wb + Lch.
combat: from left to right
3Ax vs Cv: 3-1+2 vs 3+1+3 -> Ax dead
Pk vs Géné: 4+2 vs 4+2 -> deuce
Pk vs Ps: 3-1+3 vs 2+3 -> deuce
Pk vs Lch: 4+5 vs 3-2+1 -> Lch flee
Géné Kn vs 4Wb: 4+4 vs2+2 -> Wb dead
Lh vs Lch: 2+6 vs3-1+1 -> Lch is killed.

Pyrrhus 4 - Gaule 3.

end with Pyrrhus victory.







Cession Macedonien- serie2 "Collision Course; Battle 3 Pyrrhus- Rome

 2) Initiative. Rome 3+2 Pyrrhus: 4+5 -> Rome defenseur. 3) Terrain: Arable-> 2x plugh (labours) + foret, colline difficile+route. Dép...