jeudi 16 septembre 2021

Pyrrhus war; Riviere Dance:Pyrrhus - Camille Romains

 Battle report Nr 3.

1) Armies Composition:

a) Pyrrhus: Général Kn, Cv, Lh, El, 4x 4Pk, Pk/Sp Rd6=2 ->2xSp, 3Ax/4Ax Rd6=2-> 3Ax, Ps.

b) Rome: Général Cv, Cv, 2x Ps, 2x 4Bd, 2x2xSp, 2x4Ax.

2) Initiative: Pyrrhus: 4+1; Rome 3+3 -> Pyrrhus defender.

3) Terrain: Arable -> 2x plugs ( in 4 and 2), river (2 ->3), enclosure (in 1), road ( 1 ->4).

4) deploiement: a) Rome take the side 1-2.

b) Pyrrhus on the right side. 2x Sp to protect the right flank on the river, center line: 2x4Pk- Général - El -2x4Pk, first line: Ps- 3Ax to protect EL from Ps, left flank: Lh, Cv.

Plan: attack in center with Kn+ El

c) Rome: from river to road: 2x4Bd, 4x Sp, 2x4Ax, Ps behind Sp and Cv behind Ax géné in reserve.

plan try to envelope pyrrhus Army.


. Bound 1.

a)Pyrrhus Pips=5 the 2 Plug are good going.
3Ax + Ps advance 3BW, Pk-El-Pk advance 2BW, one Sp try to croos the river Rd6=1 no effect second Sp shift left. Lh+Cv advance 2,5 Bw (stay at more 3BW of Ax.

b) Rome Pips=2: 2x4Ax advance 3Bw (error they are able to move only 2BW), Cv go to align with Ax,




. Bound 2.
a) Pyrrhus Pips=1: Lh go on the left flank of Cv
b) Rome pips=3: Cv+ 4Ax contact Lh-Cv, second Ax closse the door of Cv.
Combat: Ax vs Lh: 3+1 vs 2-1+4 -> 2x Ax recoil
Cv vs Cv: 3-1+3 vs 3+5 -> Cv(r) recoil.







. Bound 3.
a) Pyrrhus Pips=2: 2x4Pk near EL contact in flank the 4Ax ( the 4Ax must turn to coform) Sp in rear advance 2BW behind 2x4Pk. Combat: Pk vs Ax: 3+3+3 vs 3+1 -> Ax dead Pk advance.
                Pyrrhus 1. - Rome 0.

b) Rome pips= 4: line 4Bd- Sp advance and contact Ax+Ps, one Ps go to align with last Sp, 4Ax contact Lh and Cv contact Cv.
combat: Sp vs 3Ax: 4+1+4 vs 3-1+4 -> Ax recoil,
Sp vs Ps: 4+1+2 vs 2+6 -> Sp (Yellow) recoil
4Ax vs Lh: 3+6 vs 2+6 -> Lh recoil
Cv vs Cv: 3+5 vs 3-1+3 -> Cv(p) recoil.
                Pyrrhus 1. - Rome 0.





. Bound 4.
a) Pyrrhus Pips= 4: Sp finish to cross the river, 2x 4Pk contact Sp (align with Ps) Sp behind continue to advance
Combat: Pk vs Sp 3+3-1+4 vs 4+1-1+3 -> Sp recoil, Pk advance

b) Rome Pips=5:
Ps cloos the door to Pk
combat Sp vs Pk: 4+6 vs 3+3-2+6 -> deuce.









. Bound 5.
a) Pyrrhus Pips= 2: Sp contact Ps in flank. Ps have to confomed to Sp, Sp other side of river continue to advance 2BW.
Combat:
Sp vs Ps: 4+5 vs 2-1+1 Ps flee
Pk vs Sp: 3+3+6 vs 4+1 -> Sp dead  Pk advance
                Pyrrhus 2. - Rome 0.

b) Rome pips=1 bad time:
last Ps contact 4Pk: 2+5vs 3-1+6 -> Ps recoil.









. Bound 6.
a) Pyrrhus Pis=5: Ps recoil behind El, El contact SpSp near EL go between lh and 4Ax and contact 4Ax(r) 3Ax contact Sp to help El.  Cv to Cv; Combat:
Sp vs 4Ax: 4+5 vs 3+1 -> 4Ax dead
El vs Sp: 5 +3 vs 4-1+6 -> El recoil
Cv vs C : 3+1 vs 3-1+4 -> Cv(p) recoil
3Ax vs Sp: 3-1+3 vs 4+1+3 -> 3Ax recoil.

                Pyrrhus 3. - Rome 0.

b) Rome Pips= 2:
Ps return direction Sp(p) line 4Bd Ps (rod) advance and contact 3Ax. Combat:
Sp vs 3Ax: 4+1+4 vs 3-1+2 -> 3Ax dead.

                Pyrrhus 3. - Rome 1.


. Bound 7.

a) Pyrrhus Pips= 3: El contact Sp and line Kn-4Pk contact 2 Sp.
combat:
Kn vs Sp: 4+1 vs 4-1+1 -> Sp dead
Pk vs Sp: 3+3-1+5 vs 4+1-1+3 -> Sp rtecoil
El Vs Sp: 5+3 vs 4-2+2 : Sp dead

                Pyrrhus 5. - Rome 1.

Victory for Pyrrhus.

Aucun commentaire:

Enregistrer un commentaire

Serie 3 colision course - B2: ESvs NA

 1) composition des atmees a) ES: ax/Ps- ps. b)NA: No option 2) Initiative. ES: 3&5, NA: 4&5 - ES defenseur. 3) Terrain:Litoral-:WW ...