lundi 11 octobre 2021

Pyrrhus War: river Dance: Syracuse (II-9) - Pyrrhus (II-27b).

 1) Armies Composition.

a) Syracuse: géné Cv/Sp Rd6=5: Cv, 6x Sp, Sp/Wb Rd6=3: Sp, 4Ax/Cv Rd6=3: Cv, 3Ax/ Art Rd6=4: Art, Ps, Lh.

b) Pyrrhus: Géné Kn, Cv, Lh, El,2x2x4Pk, Pk/Sp Rd6=4: 2x4Pk, 3Ax/4Ax Rd6=2: 3Ax, Ps.

2) Initiative. Syracuse:2+5; Pyrrhus: 4+4 -> Syracuse defender.

3) Terrain: litoral -> WW (1->2), river (2->3), Marsh (4), Marsh(3).

4) Déploiement. 1 -2 are in left, 3-4 in right


a) Pyrrhus take side 2-3 top of the picture

b) Syracuse:  in botom of picture.

landing Force: 3x Sp; 2x Sp- Art - 2x SP; Géné behind in reserve and behind marsh Ps, Cv + Lh.

c) Pyrrhus:  left to right: 2x Pk - CV-géné- El -3Ax  and - Lh 2x4Pk protect the flank of the camp. Ps in marsh in reserve.



. Bound 1..

a) Syracuse: lading Force along the river face to pyrrhus; Pips=1.line Sp- Art- Sp advance 2BW (not show on this photo
b) Pyrrhus Pips=4: line Cv- Ax advance tto try to cross the river RD6=3 they have to stop of the border of river (more than 1BW), Pk line advance also to river 1BW and the 2 Pk behind go around the marsh. Ps shift right.





. Bound 2.
a) Syracse Pips=3: Ps advance in marsh, Sp left of Art advance to align with the landing force Cv+Lh go around the marsh(right)
Art vs Cv: 4+4 vs 3+3 Cv recoil (not shown).

b) Pyrrhus Pips= 3: Géné-El-Ax cross the river (1BW), Cv advance to river again.






. Bound 3.

a)Syracuse pips= 2: Ps contact El, on right Cv continue around marsh and put the Ax in TZ.
Art vs Kn: 4+2 vs 4+3 no effect
Ps vs El: 2+1+5vs 5+3: deuce

b) Pyrrhus Pips= 3: Kn advance 0,5BW to bring debord of Ps, 4Ax contact Cv, XCv croos the river (1BW) 2x4Pk continue to go around the marsh.
Ax vs Cv: 3+5 vs 3+1 -> Cv dead
El vs Ps: 5+1 vs 2-1+1+4: deuce.


. Bound 4.
a) Syracuse Pips=1 bad luck:
2x SP recht Art contact Kn and behind Ps.
Art vs Cv: 4+2 vs 3+4 no effect
Sp vs Kn: 4+3 vs 4-1+4 -> deuce
Ps vs El: 2-1+1+1 vs 5+4 -> Ps+Sp recoil.








b) Pyrrhus Pips=5: 
4Ax rotate and advance to bring debord to Ps
Cv advance and bring debord to Sp
2x3Pk near Cv cross river (1BW) the 2x4Pk on left arrive to thwe river
El vs Ps: 5+6 vs 2-1+3 ->Ps+ Sp recoil
Kn vs Sp: 4+6 vs 4-2+5 -> Sp is killed

Syracuse 0 - Pyrrhus 2.





. Bound 5. 
a) Syracuse Pips= 6. 
1 Sp left to Art contact (2x4Pk in river) 3 xSp align with the first Sp, Général contact Kn
Art vs Cv: 4+1 vsv 3+1 -> cv recoil
géné vs Kn: 4+4vs 5-1+5 géné cv recoil
Ps vs El: 2-1+2vs 5+4 Ps+Sp recoil
Sp vs Pk: 4+1+1+4 vs 3 (only because river) +2 -> Pk dead.

b) Pyrrhus Pips=6: 3Ax cloose the door to Ps+Sp
Kn vs Cv: 5+4 vs 4+6 Kn recoil
El vs Ps: 5+4 vs 2-2+1 -> Ps+ Sp dead cloose door

Ende.

Syracuse 1 - Pyrrhus 4.
 Victory for Pyrrhus...................



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