jeudi 21 octobre 2021

Pyrrhus War, River dance: Early Carthage (I-61b) - Pyrrhus (II-27b)

 Battle nr 8.

1) Armies Compositions.

a)Carthage: Général Sp/Cv/Hch Rd6=2: Sp, Hch, Cv, Lh/4Ax Rd6=5: Lh, 2x2Sp, Sp/4Ax Rd6=2: 4Ax, Wb/3Ax Rd6=6: 3Ax, 2xPs.

b) Pyrrhus: Général Kn/Cv Rd6=5: Cv, Cv, Lh, El, 4x4pk, Sp/Pk Rd6=2: 2xSp, 3/4Ax Rd6=6: 3Ax, Ps.

2) initiative: Carthage: 3+4; pyrrhus: 4+6 -> Carthage defender.

3) terrain: Arable: 2x plugs (1 and 1), 1 Forest in 3, a river (3->2) and a road (2->4)

4) Déploiement.

a) Pyrrhu arrive by side 2-3 (top of bilder)

b) Carthage:  from left to right: 3Ax, 4Ax, Hch, 2Sp (red), Général Sp, 2x Sp (green) with Ps behind red and green, Cv and Lh on rirht flank.

c) Pyrrhus:4Ax, El +Sp behind, 2x2x4Pk Géné beind on road, Ps in forest, Sp behind, Cv+Lh on flank.




. Bound 1.
a) Carthage pips=4: Ps behind red Sp croos the line and advance 1BW, second mouvement Ps go in Plug along the river, Line Sp+Ps advance 2 BW, Cv and Lh go to the river. the 2 plug are good going terrain.

b) Pyrrhus Pips=5: 4Ax advance to river and put the Ps in TZ, Sp behind El shift right and go to align with El, 4Pk advance to the river, Ps in forest go to the river and Cv+Lh to the river and put Cv+Lh in TZ.



.Bound 2.
a) Carthage Pips=1: Sp line advance to river and go to align with the river.

b) Pyrrhus Pips= 6. 4Ax croos the river (Rd6=2 -> good going) and contact the ps, the Sp near EL advance 2BW in river, the 4Pk croos also the river to contact the Sp line, Géné advance behind. Cv+Lh contact Cv+Lh and Ps in forest align with Cv and bring debpr to carthage Cv. Combat:
4Ax vs Ps: 3+5 vs 2+2 -> Ps dead
2xPk vs Sp: 3+3+4 vs 4+1+4 -> Sp recoil
2xPk vs Sp: 3+3-1 vs 4+1-1+2 -> Sp recoil
Cv vsCv: 3+5 vs 3-1+2 -> Cv dead
Lh vs Lh: 2+6 vs 2-1+6 -> Lh(c) recoil
 Carthage 0. - Pyrrhus 2.
. Bound 3.
a) Carthage Pips=1 (again). one Sp on right and contact Ps: 4+6 vs 2+5 ->Ps recoil.
Sp vs Pk: 4+1+1 vs 3+3-1+2 -> Sp recoil
Sp vs Pk: 4-1+6 vs 3+3+3-> deuce
b) Pyrrhus Pips=2.  4Ax cloose the door of Sp.
Géné contact géné Sp.
Pk vs Sp: 3+3+5 vs 4-2+2 -> Sp Dead (door closed)
Pk vs Sp3+3-1+5 vs 4-1+5-> Sp recoil
GénéCv vs GénéSp: 4+1 vs 4-1+4 -> Cv recoil
Carthage 0. - Pyrrhus 3.


. Bound 4.
a) Carthage Pips= 4. 3Ax-4Ax- Hch advance to face Ax Sp pk line, 2xSSp contact Géné in river, Ps go to bring a débord to Pk.
Sp vs Pk: 4+2 vs 3+3-1+1 -> deuce
GénéSp vs généCv: 5+2 vs 4-1+4-> deuce.

b) Pyrrhus Pips=6. Sp in River advance 2BW in Plug face to 3Ax, 4Ax rotate to face 4Ax, 1Pk advace 15mm to bring débord on Sp, second Pk recoil and shift left to bring débord on Sp vs Géné, Cv+Lh contact Lh.
Pk vs Sp:3+3-1+5 vs 4-1+6 -> Sp recoil
GénéCv vs généSp: 3-1+5 vs 5-1+5 -> Cv recoil
Cv vs Lh: 3+2 vs 2-1+2 ->lh recoil.

. Bound 5.
a) Carthage Pips= 4: 3Ax-$Ax-Hch contact 4Ax-Sp-Pk, Ps cloose the door to 2xPk.
Hch vs Pk: 3-1+6vs 4+1 -> Pk dead
4Ax vs 4Ax: 3+5 vs 3-1+5 -> Ax(p) recoil
3Ax vs Sp: 3+4 vs 4-1+1 ->Sp recoil
Spvs2xPk: 4+3 vs 3+3-2+3: deuce.
Carthage 1. - Pyrrhus 3.
b) Pyrrhus Pips= 6. Cv to Lh and Lh cloose the door, El to Hch, Pk advance to align with El.
Cv vs Lh: 3+5 vs 2-1+5 -> Lh dead
El vs Hch: 4+4 vs 4-2+3 -> Hch dead
2xPk vs Sp: 3+3-1+3 vs 4+4 -> deuce.

Victory for Pyrrhus
Carthage 1. - Pyrrhus 5.






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