vendredi 13 août 2021

Resume of the fisrt serie with Pyrrhus War

 So just finish to write the last battle report. And in this serie the winner is`?????

Battle number    Oposant                                Score         Victory points

1                        Romain camille - Gaule        1 - 5            Rome : 0+1: 1; Gaule: 5+(5-1): 9

2                        early Carthage - syracuse       3 - 6        Carthage: 0+3: 3; Syracuse: 5+ (6-3): 8

3                    Pyrrhs - Romain Camille           4 - 2            Pyrrhus: 5+(4-2):7; Rome: 0+2: 2

4                    Gaule- early Carthage                1 - 5            Gaule: 0+1: 1; Carthage: 5+(5-1): 9

5                    Syracuse - Pyrrhs                        1 - 6            Syracuse: 0+ 1; Pyrrhus: 5+(6-1): 10

              Romain Camille - early Carthage    4 - 0            Rome: 5+ 4: 9; Carthage: 0+0 : 0 

7                    Syracuse - Gaule                          2- 4            Syracuse: 0+ 2: 2; Gaule: 5+(4-2): 7

8                   early Carthage - Pyrrhus              4 - 0            Carthage: 5+4: 9; Pyrrhus: 5+ 4: 9

9                Romain Camille - Syracuse            2 - 4            Rome: 0+ 2; Syracuse: 0 +2: 2

10             Pyrrhus - Gaule                                4 - 3            Pyrrhus: 5+(4-3):6; Gaule: 0+3: 3


victory points: 

Pyrrhus:  7 + 10 + 0 + 6 = 23

Carthage:  3 + 9 + 0 + 9 = 21

Gaule:      9 + 1 + 7 + 3 = 20

Syracuse: 8 + 1 + 2 + 7 = 18

Rome:      1 + 2 + 9 + 2 = 14

Victory for Pyrrhus.

jeudi 12 août 2021

Pyrrhus war first serie: Pyrrhus - Gaule

Armies composition.

a) Pyrrhus: Général Kn, Cv, Lh, El, 4x 4Pk, Pk/Sp Rd6=4 : 2x4Pk, 3Ax/4Ax Rd6=1: 3Ax, Ps.

b) Gaule: Général Lch, 2x Lch, Cv/ Wb Rd6=6: 2xCv, 6x 4Wb, Ps.

2) Initiative: Pyrrhus 4+1; Gaule: 3+4 -> Pyrrhus defend.

3) Terrain: Arable: 2 plug ( in 1(6) and 3 (5)) Champ clos in 3, a gentil Hill in 1 and a road in 2 (6) to 1

4) déploiement: 

Gaule take the side 1-4 (botom in picture)
a) Pyrrhus:from left to right: 3Ay, Cv, 2x 2x4Pk, El, 2x 4Pk, Kn(géné), Ps, Lh.
Idee: blok  gaule on the hill and attack in center.

b) Gaule: from left to right: 2x Cv, Général, 2x 4Wb, Ps, 2x 4Wb, Lch, 2x 4Wb, Lch.
idee: take the hill, Ps again El and wait.





. Bound 1.
a) Pyrrhus Pips= 5: the 2 plug are good going terrain, the line Pk-El-Kn advance 2BW, Lh go to align with Kn, Cv+ 3Ax advance 3bw to the hill.

b) Gaule pips= 4: the 2x Cv attack 3Ax+ Cv, the général goto align with Cv to bring a débord, the line 4Wb-Ps-4Wb advance 1 BW (stay at more 3BW of the El, last lch align with Wb
Combat: Cv vs Cv: 3+2 vs 3-1+3 -> deuce
Cv vs Ax: 3+4 vs 3+4 -> deuce.




. Bound 2.
a) Pyrrhus pips= 4: 1Pk contact the Général, the second Pk align with the first,only the first Pk near the El align with the 2 first Pk. Combat:
Pk vs général: 4+2 vs 4-1+3 -> deuce
Cv vs Cv: 3+6 vs 3+5 -> Cv(g) recoil
Ax vs Cv: 3+1 vs 3-1+3 -> Ax recoil

b) Gaule pips=5: Cv return in combat, Ps go to contact the Pk near the général, 2x4Wb contact an other Pk, the Lch advance 1BW and shifht to left to align with the 4Wb, the next 2x $Wb shift to right and advance 1BW the last Lch finish the line.
Combat: Cv vs Cv: 3+3 vs 3-1+1 -> Cv(p) dead
Géné vs Pk: 4+4 vs 4-1+2 -> Pk recoil
2x4Wb vs Pk: 3+1+5 vs 3-1+1 ->  Pk is killed
                                                                                    Ps vs Pk: 2+3 vs 3-2+3 ->Pk recoil
                                                                                    Pyrrhus 0 - Gaule 2.

                                                                                    . Bound 3.
a) Pyrrhus Pips=3: Pk vor 4Wb and near El recoil than El contact 4Wb.
combat: El vs 4Wb: 5-1 vs 2-1+1 -> Wb dead and El advance.
Pyrrhus 1 - Gaule 2.

b) Gaule Pips= 4:  Cv contact 3Ax, other Cv cloose the door.
combat: Cv vs Ax: deuce
Wb vs El -> WB is killed and El poursuite.
Pyrrhus 2 - Gaule 2.


. Bound 4.
a) Pyrrhus Pips=4: 2 4Pk contact Géné +Ps, 2x 4Pk contact Lch, Kn + Lh contact Wb + Lch.
combat: from left to right
3Ax vs Cv: 3-1+2 vs 3+1+3 -> Ax dead
Pk vs Géné: 4+2 vs 4+2 -> deuce
Pk vs Ps: 3-1+3 vs 2+3 -> deuce
Pk vs Lch: 4+5 vs 3-2+1 -> Lch flee
Géné Kn vs 4Wb: 4+4 vs2+2 -> Wb dead
Lh vs Lch: 2+6 vs3-1+1 -> Lch is killed.

Pyrrhus 4 - Gaule 3.

end with Pyrrhus victory.







dimanche 18 juillet 2021

Pyrrus war first serie; Camille Romain (II-10) - Syracuse (II-9)

 1) Armies Composition:

a) Romain Camille: Général Cv, Cv, levées 2xPs, Hasati 2x4Bd, Principes 2xSp, triani 2x Sp, 2x4Ax.

b) Syracuse: Général Sp/Cv Rd6=3 -> Sp, 6xSp, Sp/Wb Rd6=3 -> Sp, Ax/Cv Rd6=2 ->Cv, Art/3Ax Rd6=5 -> 3Ax, Lh, Ps.

2) Iniotiative: Rome 3+4; Syracuse: 2+6 -> Rome defender.

3) Terrain: Arable:  2 plug, small forest, gentil hill and a road.

-> Plug in 4 and 3, forest in 3 hill in 1 (Rd6=5) road in 2 to 1.

4) déploiement.

a) Syracuse take the side 1-4 Left on the picture

b) Rome: on the right side. from bottom to top: Ps, Cv, 

Sp+4Bd behind, 3x Sp, 4Bd, 2x4Ax, Ps

-> Controle of the gentil hill.

c) Syracuse. from bottom to top: Lh, Cv, Général + Sp behind, 3x Sp,  Sp, 3Ax and ps in forest last Sp blok behind the forest.

-> attack on the right flank and the gentil hill.





. Bound 1.

  a) Rome Pips=5:Cv+Ps advance on the hill 3BW  , voor the hill a Sp shift to left 1BW and advance 1BW, the 4BD  come to align with him. The the line Sp- Ps ( on other flank) advance 1BW to be aligned with the SP-4Bd  , the last Ps make a second mouvement of 3BW.

b) Syracuse Pips= 4: Cv+Lh contact Cv+Ps, Général +2x Sp advance 2BW, 2x 1Sp advance 1BW ( begin in woods).

Combat:

Lh vs Ps: 2+6 vs 2+2 -> Ps dead

Cv vs Cv: 3+4 vs 3-1+4 -> Cv(r) recoil.

Rome 0 . Syracuse 1.

. Bound 2.

a) ERome Pips= 5: Sp behind Cv shift tohis left and advance 1BW, Cv contact Cv the line 4Bd- 4Ax advance 2BW, Ps advance in direction forest and put the 3Ax and Sp in TZ.

Combat: Cv vs Cv: 3-1+3 vs 3-1+2 -> Cv(s) recoil.

b) Syracuse Pips=4: 2pips  (out of RC) 3Ax contact ps and Ps closse the door..

Combat: 3Ax vs Ps: 3+2 vs 2-1+6 ->3Ax+Ps recoil.





. Bound 3.

a) Rome Pips= 5. in botom: Sp contact the Lh, Cv -> Cv, the line 4Bd- 4Ax advance to contact the Sp. the last 4Ax advance in dirction of Ps , the Général advance 2BW. Combat:
Sp vs Lh: 4+6 vs 2-1+3 -> Lh flee
Cv vs Cv: 3+1+3 vs 3-1+4 -> Cv (s) recoil.
4Bd vs Géné Sp: 5+1+4 vs 5+1+3 -> Géné recoil 4Dd advance
Sp vs Sp: 4+1+2 vs 4+1-1+3 -> deuce
Sp vs Sp: 4+1+1 vs 4+1-1+1 -> Sp(s) recoil










b) Syracuse pips= 4: the 2 Sp in forest advance to be aligned with the line, Lh return and 3Ax contact Ps
combat:
Général vs 4Bd: 5+6 vs 5-2+2 .> 4Bd is killed
Sp vs Sp: 4+1-1+1 vs 4+1+1 -> Sp (s) recoil
3Ax vs ps: 3+4 vs 2+6 -> 3Ax recoil.


Rome 0 . Syracuse 2.









. Bound 4.

a) Rome Pips= 4: line advance to contact tzhe Sp line, général align right to Cv and Sp to left on other flank the 4Ax contact Ps. Combat the 4Bd + Sp recoil from 2xSp Sp vs Sp (on the road ->Sp(s) recoil
Sp vs Sp (near hill) -> Sp(s) recoil.
4Ax vs Ps: 3+4 vs 2+5 -> deuce.

b) Syracusepips= 2 the 2 recoil Sp return in combat
Sp vs Sp(near hill): 4+1+4 vs 4+1-1+2 -> Sp (r) recoil
Sp vs Sp (on the road ): 4+1+4 vs 4-2+2 -> Sp dead
Ps vs 4Ax: 2+2 vs 3+5 -> Ps dead.

Rome 1 . Syracuse 3.



. Bound 5.

a) Rome Pips= 2: line Géné-Sp contact Géné-Lh and the Sp right to Géné contact the Sp.
combat.
Sp vs Lh: 4+5 vs 2+6 -> Lh recoil
Cv vs Cv: 3+1+5 vs 3-1+1 -> Cv(s) is killed
Géné vs géné: 4+1+3 vs 5-1+5 -> Géné (r) recoil
Sp vs Sp: 4-2+3 vs 4+1+5 -> Sp(r) dead.

Rome 2 . Syracuse 4.  Ende.


vendredi 9 juillet 2021

Pyrrhus war, first serie: Syracuse - Gaule

1) Armies composition.

a) Syracuse Army (II-9b): Général SP/Cv: RD6=1:Sp, 6x Sp, 4Wb/Sp: Rd&=5: Sp, 4Ay/CvRd6=2: Cv, Art/3Ax Rd6=2: Art, Lh, Ps.

b) Gaulois (II-11): Général Lch, 2xLch,Cv/Wb: Rd6=2: 2x3Wb, 6x4Wb, Ps.

2) Initiative: Syracuse: 2+6, Gaule 3+3 -> Gaule defend.

3) Terrain: Arable: village (ZB)  in 3 +  2x forest in 2 and 4 and a road between 4 and 1.

4) Deploiement. syracuse take the side 1-2 the left side

a) Gaule , on the right side. a small group in Nord with 2x3Wb in the village and a Lch behind, in the center: 2x2x 4Wb with the genéral near the road and in South behind a forest 2x 4Wb + Ps and a Lch behind and left.

Idee is to take the forest than wait an see and in north they have to block or delay the Syracuse.







b) Syracuse army: in north on other side of a forest CV and 2xSp, one Ps in forest. 2xSp, Général behind, Art, 3 Sp and Lh.















. Bound 1. no photos
a) Gaule Pips=3: Lch go around the village by north, a second Lch go around the forest by south and the Ps go in the forest.
b) Syracuse Pips=5: the 2 Sp in norht advance 2BW and the Cv go to align with both, Ps go to the edge of the forest and the line Sp-Art-SP-Lh advance1BW.

.Bound 2.
a) Gaule Pips=4: the both 4WB in the forest advance 2BW in the forest, the Général advance on the limit of the forest then the Lch in south (in CR) continue around the forest and put the Lh in TZ. the 2x3Wb advance 3BW.

b) Syracuse Pips= 2: Lh face the Lch and the complete line advace 2BW.

no combat.








. Bound 3.
a) gaule Pips=5:  Lch contact the Lh (2 pips because out of comand radius) and the Ps come to bring a débord, 2x2x4Wb in center advance 2BW, the 2x3WB contact the Ps in the forest. Combat:
Lch vs Lh: 3+1 vs 2-1+2 -> Lh recoil
3Wb vs Ps: 23+6 vs 2+1 -> Ps flee.

b) Syracuse Pips=4: the last Sp rotate and contact the Ps in north the 2xSp rotate and advancein drection of the 3Wb, Ps return. combat: Sp vs Ps: 4+5 vs 2+4 -> Ps recoil.








. Bound 4.

a) Gaule Pips=3: 2x3Wb shift left and contact Sp, 2x 4Wb go out of forest.

combat: 3Wb vs Sp: 3+1-1+5 vs 4+3 -> Sp is killed

 Gaule 1 - Syracuse 0.




b) Syracuse Pips= 5: Sp contact 3Wb, the Ps go to bring a debord on 3Wb,  2x Sp contact the 2x4Wbbvor the forest and in the south sp attack Ps and lh go to Lch. 

Art vs 4Wb in center: 4+1 vs 3+1 -> 4Wb recoil

Combat:

Lh vs Lch: 2+2 vs 3-1+5 ->lh recoil

Sp vs Ps: 4+4-1 vs 2+5 -> deuce

Sp vs 4Wb: 4+1+6 vs 3+5 -> 4Wb recoil

Sp vs 4Wb: 4+1+6 vs 3-1+6 -> 4Wb recoil

Sp vs 3Wb: 4+2 vs 3+1-2+1 -> 3Wb dead

Gaule 1 - Syracuse 1.

. Bound 5.

a) Gaule Pips= 5: the 2x 4Wb again the 2xSp, 2x4Wb on the road advance in direction of Art, the 2 other 4Wb advance in direction of the 2xSp on the flank

Combat:  
Ps vs Sp: 2+2 vs 4-1+5 -> Ps flee
4Wb vs Sp: 3+5 vs 4+1+2 -> Sp is killed
4Wb vs Sp: 3+2 vs 4-1+2 -> deuce


Gaule 2- Syracuse 1.







bound 5.
 b) Syracuse Pips=1 ??????
the Ps in forest turn in direction of the 3Wb ( no contact)
combat:
Sp vs 4Wb: 4-1+3 vs 3+6 -> Sp is dead

Gaule 3 - Syracuse 1.











. Bound 6.

a) gaule pips= 2:  one 4Wb contact the Art and the second 4Wb make a débord.
Combat.
4Wb vs Art: 3+2 vs 4-2+1 -> Art is killed

end of battle
Gaule 4 - Syracuse 1.




mercredi 7 juillet 2021

Pyrrhus war; first serie: Romain Camille - Early Carthage

 1) Armies composition: 

a) Camille Romain: 

    Général Cv, Cv, 2 levées (2xPs), Hasatisb2x 4Bd, Principes 2xSp, triani 2xSp, Allies Italiens 2x 4Ax#

b) Early Carthage:  Général RD6=5: Hch, Hch, Cv, Lh/4Ax: RD6=1: 4Ax, 2x2 Sp, Sp/4Ax RD6=2: 4Ax, 4Wb/3Ax RD6=2: 4Wb, 2xPs.

2) Initiative: Rome: 3+5; Carthage: 3+3 -> Carthage defend.

3) terrain: Arable: 2x Plugs (2-4), brousaille(1) a gentil hill (3) and a road (4->1).

4) Deploement: 

a) the Roman choose the side 3-4 ( on the right on the picture)

b) Carthage Army from top to bottom of the Photo: 4Ax, Cv, Hch, Général, 4Wb + Sp, 3xSp, 4Ax, 2x Ps.

c) RomanArmy: 4Ax+Ps, 2xSp, Général, 2xSp, 2x 4Bd, 4Ax, Ps.






. Bound 1.

a) Carthage Pips=3: the plug are good going.the Ax +Ps advance 2BW on the hill, Cv  and 2x Hch advance 3BW  and the infantry advance 2BW.

b) Rome Pips= 6: 4Ax +Ps advance 2BW on the hill and the Ps make a second mouvement , the Cv contact the Carthage Cv and the rest of the line advance 2BW.
Combat Cv vs Cv: 3-1+1+3 vs 3 +6 -> Cv(r) recoil.










. Bound 2. 

a) Carthage Pips= 5: 4Ax attack the Ps, the 4Wb shifht behind the général, the Sp advance to align with the 2xHch. on other flankone Ps attack the Ps and the second Psgo to bring a débord. Combat:
4Ax vs Ps: 3+4 vs 2+4 -> Ps recoil
Ps vs Ps : 2+2 vs 2-1+2 ->Ps (r) recoil.

b) Rome Pips= 4: Cv + 4Ax contact Cv, line Sp-Général-4Bd  advance and contact 2xHch-Sp on other flank: 4ax  attack the Ps in Flank  ( Ps must turn to conform). Combat:
Cv vs Cv: 3+1(top)+4 vs 3-1+6 -> Deuce
Sp vs Hch; 4+4 vs 3+1 -> Hch is killed
Sp vs Général: 4+2 vs 4-1+2 -> général Hch recoil
général vs Sp: 4+6 vs 4-2(débord)+1 -> Sp dead.
4Ax vs Ps: 3+6 vs 2+6 -> Ps recoil.

Rome 2 . Carthage 0.  bad chance in combat.

. Bound 3.
a) Carthage Pips=4: 4Ax contact tjhe Ps, Général contact one Sp 4Wb shift left and advance 1BW. combat: 
4Ax vs ps: 3+4 vs 2+2 -> Ps recoil
Cv vs Cv: 3-1+4 vs 3+1+1 Cv(c) recoil
Géné vs Sp: 4-2+1 vs 4+1 -> Géné recoil
Ps vs Ps: 2+6 vs 2+3 -> Ps(r) recoil.

b) Rome Pips=6: Cv+4Ax advance and contact gébnéral, line Sp-Géné- Sp-4Bd advance up to contact. 
Combat from top to botom: 
Cv vs CV: 3+1+4 vs 3-2+6 -> Cv(c) recoil
Sp vs 4Wb: 4+1 vs 3-1+3-> Deuce
Sp vs général: 4+1 vs 4-1+1 -> Géné recoil
Sp vs Sp: 4+1+5 vs 4+1-1+2 -> Sp(c) recoil
Sp vs Sp: 4+1+1 vs 4+1-1+5 -> Sp(r) recoil
4Bd vs Sp 5-1+4 vs 4+1+1 -> Sp recoil
4Bd vs 4Ax: 5+6 vs 3-1+5 -> 4Ax recoil
4Ax vs Ps: 3+2 vs 2+2 -> Ps recoil.

. Bound 4.
a) carthage Pips= 3: Cv advance to bring a debord to Sp vs Wb
 4Ax contact again Ps combat: Général contact Sp
4Ax vs Ps 3+3 vs 2+4 deuce
4Wb vs Sp: 3+2 vs 4+1-1+6 -> 4Wb dead
Général vs Sp: 4-2+6 vs 4+5 -> général recoil
4Ax vs 4Bd: 3+4 vs 5-1+2 -> 4Bd recoil
Sp vs 4Bd: 4-1+1 vs 5+4 Sp is dead.

Rome 4 - Cartage 0.

Rome victory.





mardi 29 juin 2021

Pyrrhus war; fisrt serie: Pyrrhus - Syracuse.

 1) Armies Composition: A) Pyrrhus: Général Kn/Cv: RD6=4 .>Kn, Cv, Lh, El, 4x4Pk, Sp/4Pk RD6=5 -> 2x4Pk, 4Ax/3Ax RD6=2 -> 3Ax.

B) Syracuse: Général Sp/Cv RD&=6 -> Cv,6xSp, Sp/4Wb RD6=1 -> 4Wb, Cv/4Ax: RD6=1 -> Cv, Art/ 3Ax: RD6= 3 -> Art.


2) Initiative: Pyrrhus: 4+6, Syracuse: 2+2 -> Syracuse defender.

3) Terrain: Litoral -> WW ( in 2 and 3) 2 Marsh in  2 and 4, a Gentil hill in 4.

4) Deploiement:

a) Pyrrhus take the edge 3 and 4 to come ( on the right on Photos).

b) Syracuse (on the left) 3 Sp are in reserve as landing force; from top to botom: Cv (between ww and the marsh), 4Wb in the marsh dab Art, 3x Sp, Général, Ps and Lh.

c) Phyrrus: from top to botom: 2x2Pk and Cv facing a potential landing force, then: 2x4Pk, Général, El, 3Ax, Ps in Marsh and Lh behind the Marsh.








. Bound 1. 
a) Syracuse
the landing force (LF) is placed almost on the right side of the WW in parallele with the 2x2x4Pk
Pips= 2: LF advance 2BW to Pk, the Cvgo with 4BW in the same direction.

b) Pyrrhus Pips=2: Géné - EL- 3Ax advance on the hill with 3BW, the Cv go to align with the Pk. 





. Bound 2.
a) Syracuse Pips=4: Ps move in direction El, Lh align with the Ps, the 4Wb get out the Marsh and the Cv align with the LF. Art out of range.
Syracuse 0 - Pyrrhus 1

b) Pyrrhus Pips=6:
El recoil He make place for Kn, Kn attack Ps, 3Ax attack Lh and the Lh go around the marsh. one Pk go align with CV-Pk.
Combat: Géné vs Ps: 4+1 vs 2+1 -> Ps is killed
3Ax vs Lh: 3+3 vs 2-1+5 -> deuce.


. Bound 3.

a) Syracuse Pips= 3: the line art- général advance 2BW the 4Wb advance between the line and the LF.
combat: Lh vs 3Ax: 2-1+4 vs 3+4 -> Lh recoil

b) Pyrrhus Pips= 4: on the top of picture the line 2x4Pk-Cv-2x4Pk attack the LF -Cv,
El advance on the hill and the last 4Pk come to support him.
Combat: Pk vs Cv: 4+4 vs 3+3 -> Cv recoil
Cv vs Sp: 3+6 vs 4-1+6 -> deuce
2x4Pk vs Sp: 3+3+6 vs 4+1+4 -> Sp recoil
2x4Pk vs Sp: 3+3+4 vs 4-1+5 -> Sp recoil

. Bound 4.

a) Syracuse pips= 4: 4Wb align with Cv, Lh on the bottom align with général.
Art vs Pk: 4+1 vs 3+5 -> no effect
Sp vs 2x4Pk: 4+1+5 vs 3+3+3 -> Pk recoil
Sp vs 2x4Pk: 4+1+1 vs 3+3-2+3 -> Sp recoil
Sp vs Cv: 4-2+1 vs 3+5 -> Sp dead
Syracuse 0 - Pyrrhus 2.





.b) Pyrrhus Pips=6.
the 2x4Pk retourn in contact with Sp
El contact Sp  and the Pk align to EL for débord
Général +3Ax attack the général+Lh the Lh align with 3Ax Combat: 
2xPk vs Sp: 3+3-1+2 vs 4+3 -> Deuce
2Pk vs Sp: 3+3+6 vs 4-1+6 -> Sp recoil

3Ax vs Lh: 3+5 vs 2+2 -> Lh flee
Géné vs Géné: 5+1 (hill) +4 vs 4-1+5 -> géné(s) recoil; El vs Sp: 4+1+5 vs 4-1+1 -> Sp dead
Pk vs Sp: 3-1+2 vs 4+1-1+3 -> Pk recoil

Syracuse 0 - Pyrrhus 3.

. Bound 5.

a) Syracuse Pips=5: Cv contct Pk and 4Wb closse the door
Sp attack pk and an other Sp close the door. 
no cible for Art.
combat: Sp vs 2xPk: 4+1+4 vs 3+3+6 -> Sp recoil
Sp vs Pk: 4-1+6 vs 3+3+6 -> Sp recoil
Sp (+ CD) vs Pk: 4+6 vs 3-1+4 -> Pk is dead
Général vs Général: 4-1+4 vs 5+2 -> deuce.

Syracuse 1- Pyrrhus 3.








.b) Pyrrhus Pips= 5: 
El close the door to Général and the 3Ax brind a débord on other side
Général vs général: 5+5 vs 4-2+3-> général (s) is killed
2x4Pk vs Sp: 3+3+4 vs 4+1+3 -> Sp recoil
2x4Pk vs Sp: 3+3+4 vs 4-1+2 -> Sp dead

Syracuse 1 - Pyrrhus 6. 






vendredi 11 juin 2021

Pyrrhus war; fisrt serie: early Carthage - Gaule.

 4th battle for this serie

1) Armies'compositie:

a) gaule: Général Lch, 2x Lch, 2x Cv (RD6=6), 6x 4Wb, Ps.

b) Carthage: Général Hch (RD6=5), Hch, Cv,Ax7lh RD6=4) lh,2x2xSP(Sp/ax:RD6=1) 4Ax, 3Ax, 2xPs.

2) Initiative: Gaule: 3+5; carthage: 3+4 -> Carthage defend

3) Terrain: Arable -> ZB (ville) in 3; forest in 4, road in 4 and a gentil hill in 1

4) Depoiement

the Gaul take the edge 1+2 ( on the left); Carthage are on the right.
from top to bottom: one Sp in the BUA, Cv and Lh are behind the BUA, 3x Sp between BUA and the forest with the 2x Hch in reserve behind, in the forest: 3Ax, 4Ax, Ps

b) Gaule: 2x Lch, 6x4Wb with the général in reserve behind, Ps. 2x cv.










. Bound 1.
I rotate the game of 270 degres

a) Carthage Pips:= 2: the Cv+lh go to align on the side of the BAU.

b) gaule Pips= 3: the 6x4Wb advance 2BW and Ps+2xCv advance 3BW the 2 Lch advance only of 1.5 BW.





. Bound 2.

a) Carthage Pips=  1 only the Ps go on the edge of the forest.

b) Gaule Pips=5: Psgo to put the Ps in TZ, 2x2x4Wb advance and schift little to the right in order to avoid the TZ of the BAU, The général advance but stay behind.
no combat.











. Bound 3.

a) Carthage pips= 5
how cartge have enough Pips to go in combat
Sp in center go back behind the Sp near the BUA, the third SP ( near the forest go back behind this forst. Now the 2 Hch have place to charge the Wb the last Sp advance to bring débord to the Wb
Hch vs 4Wb: 3+2 vs 2-1+5 -> Hch recoil
Général vs 4Wb: 4-1+2 vs 2+1 -> 4Wb is killed.
Gaule 0 - Carthage 1.









. Bound 3. b) Gaule Pips= 4: one Wb (on the road) shift to contact the Sp near the BAU one Cv advance to bring a débord to the Cathage général  2x 4Wb advance on the othe side of the hill.
combat: Wb vs Général: 2+2 vs 4-2+1 -> général recoil (up to the edge of the forest); Wb vs Sp: 3+5 vs 4-1+4 -Sp is killed.
Gaule 1 - Carthage 1.











. Bound 4.

a) Cathage Pips= 6: Hch (blue) go to contact with Wb, the Sp contact the Wb, the 3Ax advance to bring a débord of the Ps(g) and the général contact again the Wb. combat:
Hch vs 4Wb: 3+5 vs 2-1+5 -> 4Wb dead
Sp vs 4Wb: 4+5 vs 3-1+2 -> 4Wb dead
Géné vs 4Wb: 4-1+2 vs 2-1+3 -> 4Wb dead
Ps vs Ps: 2+6 vs 2-1+1 -> Ps dead.

Gaule 1 - Carthage 5. 

beautiful victory of Carthage with the Hch, the Wb are not so good in def.




At this point I wanted to try a " What if". I saw that the Gallic deploiememnt and tactic was not so optimimum so I wanted to see the effect of some different deploiement. Since I play alone, everybody was agree. But for my small Tournament only the first battle is take in account. I play just for fun.

 So an other Battle with the same Armies, initiatives and terrain but some different deploiement.

a) Carthage: almost the same deploiement only the cavalerie is in othe place: the Cv behind the BUA and the Lh on other flank behind the forset.

b) gaule: now only 4 4Wb are place in front in oposition of the SP  with a support of one Lch. The other Wb are placed in front of the forest with a help of Ps and the 2x Cv are in the flank. the last lch is on the left flank in front of the BUA..










. Bound 1.

a)  carthage Pips= 2: Ps move on the edge of the forest to block the progression of theWb, the Lh go around the forest.

b) gaule Pips= 3: the Cv move in direction of the Lh, the line Ps->Lch advance of 2 BW, the Général go on the hill to have everybody in CR.











. Bound 2.

a) Carthage Pips= 2: the second Ps go on the left edge  of the forest to block the advance of the Cv and the 3Ax align withe the first Ps.

b) Gaule Pips= 2: the Ps go in direction of the ps without contact, and the Wb line advance 2 BW. The Lch can not advance due to the TZ of the BUA.










. Bound 3.

a) Cathage Pips= 2: The ps go to contact Ps(g) and the 4Ax go to bring a débord-> 2+4 vs 2-1+1 -> Ps (g) is killed

Gaule 0 - Carthage 1.

b) Gaule Pips= 4: Cv contact the Lh, Cv contact Ps, the first 4Wb shift to his right and contact the 4Ax the second Wb shift also and move to bring a débord ( no contact with the 3Ax)
the  second Cv contact the Ps.
Combat: 4Wb vs 4Ax: 3+3 vs 3-2+6 -> 4Wb recoil;                 Cv vs Ps: 3-1+4 vs 2+1 -> Ps (c) is killed) and Cv vs lh: 3+2 vs 2+3 _> deuce.

Gaule 1 - Carthage 1.


. Boud 4.

a) Carthage pips= 6: like in the previous battles the Sp vor the 2 Hch shift right and left and the Hch attack the 4Wb and tge Sp near the BUA asdvance to bring a débord on other side the Ps go to bring a débord. Combat:
Général vs 4Wb: 4+3 vs 2-1+1 -> Wb dead
Hch vs 4Wb: 3+4 vs 2-2+3 -> Wb dead
lh vs Cv: 2+3 vs 3+5 -> Lh recoil (not on photos)

Gaule 1 - Carthage 3.





.b) Gaule Pips= 5:

Lch advance to bring Débord on Général(c), the Général Lch contact the Ps,  and the 4Wb retourne in combat with 4Ax. Cv continue to combat Lh
combat:
4Wb vs 4Ax: 3+4 vs 3-2+2 -> 4Ax is killed
Cv vs Lh: 3+6 vs 2+6 -> Lh recoil
4Wb vs Hch: 2+6 vs 3-1+5 -> Hch recoil
4Wb vs Général: 2+5 vs 4-2+5 -> deuce
Général vs Ps: 4-1+5 vs 2+4 -> Ps dead.

Gaule 3 - Carthage 3.







. Bound 5.

a) Carthage pips= 1: bad luck
 Hch contact 4Wb: 3-1+5 vs 2+6 -> Hch recoil
Général vs 4Wb: 4-2+4 vs 2+5 -> Général recoil

b ) Gaule Pips= 6: in the forest 4Wb attack 3Ax and a second 4Wb closse the door, for the 2 Hch the 2 4Wb recoil 2BW and the général shift to his left  on the hill to blok the 2 Hch. cv attack again the Lh. combat:
4Wb vs 3Ax: 3+2 vs 3-1+2 -> 3ax dead 
cv vs lh: 3+3 vs 2+1 -> Lh is killed.

Gaule 5 - Carthage 3.

Something different but the luck was on the gaalic side.

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