mercredi 7 juillet 2021

Pyrrhus war; first serie: Romain Camille - Early Carthage

 1) Armies composition: 

a) Camille Romain: 

    Général Cv, Cv, 2 levées (2xPs), Hasatisb2x 4Bd, Principes 2xSp, triani 2xSp, Allies Italiens 2x 4Ax#

b) Early Carthage:  Général RD6=5: Hch, Hch, Cv, Lh/4Ax: RD6=1: 4Ax, 2x2 Sp, Sp/4Ax RD6=2: 4Ax, 4Wb/3Ax RD6=2: 4Wb, 2xPs.

2) Initiative: Rome: 3+5; Carthage: 3+3 -> Carthage defend.

3) terrain: Arable: 2x Plugs (2-4), brousaille(1) a gentil hill (3) and a road (4->1).

4) Deploement: 

a) the Roman choose the side 3-4 ( on the right on the picture)

b) Carthage Army from top to bottom of the Photo: 4Ax, Cv, Hch, Général, 4Wb + Sp, 3xSp, 4Ax, 2x Ps.

c) RomanArmy: 4Ax+Ps, 2xSp, Général, 2xSp, 2x 4Bd, 4Ax, Ps.






. Bound 1.

a) Carthage Pips=3: the plug are good going.the Ax +Ps advance 2BW on the hill, Cv  and 2x Hch advance 3BW  and the infantry advance 2BW.

b) Rome Pips= 6: 4Ax +Ps advance 2BW on the hill and the Ps make a second mouvement , the Cv contact the Carthage Cv and the rest of the line advance 2BW.
Combat Cv vs Cv: 3-1+1+3 vs 3 +6 -> Cv(r) recoil.










. Bound 2. 

a) Carthage Pips= 5: 4Ax attack the Ps, the 4Wb shifht behind the général, the Sp advance to align with the 2xHch. on other flankone Ps attack the Ps and the second Psgo to bring a débord. Combat:
4Ax vs Ps: 3+4 vs 2+4 -> Ps recoil
Ps vs Ps : 2+2 vs 2-1+2 ->Ps (r) recoil.

b) Rome Pips= 4: Cv + 4Ax contact Cv, line Sp-Général-4Bd  advance and contact 2xHch-Sp on other flank: 4ax  attack the Ps in Flank  ( Ps must turn to conform). Combat:
Cv vs Cv: 3+1(top)+4 vs 3-1+6 -> Deuce
Sp vs Hch; 4+4 vs 3+1 -> Hch is killed
Sp vs Général: 4+2 vs 4-1+2 -> général Hch recoil
général vs Sp: 4+6 vs 4-2(débord)+1 -> Sp dead.
4Ax vs Ps: 3+6 vs 2+6 -> Ps recoil.

Rome 2 . Carthage 0.  bad chance in combat.

. Bound 3.
a) Carthage Pips=4: 4Ax contact tjhe Ps, Général contact one Sp 4Wb shift left and advance 1BW. combat: 
4Ax vs ps: 3+4 vs 2+2 -> Ps recoil
Cv vs Cv: 3-1+4 vs 3+1+1 Cv(c) recoil
Géné vs Sp: 4-2+1 vs 4+1 -> Géné recoil
Ps vs Ps: 2+6 vs 2+3 -> Ps(r) recoil.

b) Rome Pips=6: Cv+4Ax advance and contact gébnéral, line Sp-Géné- Sp-4Bd advance up to contact. 
Combat from top to botom: 
Cv vs CV: 3+1+4 vs 3-2+6 -> Cv(c) recoil
Sp vs 4Wb: 4+1 vs 3-1+3-> Deuce
Sp vs général: 4+1 vs 4-1+1 -> Géné recoil
Sp vs Sp: 4+1+5 vs 4+1-1+2 -> Sp(c) recoil
Sp vs Sp: 4+1+1 vs 4+1-1+5 -> Sp(r) recoil
4Bd vs Sp 5-1+4 vs 4+1+1 -> Sp recoil
4Bd vs 4Ax: 5+6 vs 3-1+5 -> 4Ax recoil
4Ax vs Ps: 3+2 vs 2+2 -> Ps recoil.

. Bound 4.
a) carthage Pips= 3: Cv advance to bring a debord to Sp vs Wb
 4Ax contact again Ps combat: Général contact Sp
4Ax vs Ps 3+3 vs 2+4 deuce
4Wb vs Sp: 3+2 vs 4+1-1+6 -> 4Wb dead
Général vs Sp: 4-2+6 vs 4+5 -> général recoil
4Ax vs 4Bd: 3+4 vs 5-1+2 -> 4Bd recoil
Sp vs 4Bd: 4-1+1 vs 5+4 Sp is dead.

Rome 4 - Cartage 0.

Rome victory.





mardi 29 juin 2021

Pyrrhus war; fisrt serie: Pyrrhus - Syracuse.

 1) Armies Composition: A) Pyrrhus: Général Kn/Cv: RD6=4 .>Kn, Cv, Lh, El, 4x4Pk, Sp/4Pk RD6=5 -> 2x4Pk, 4Ax/3Ax RD6=2 -> 3Ax.

B) Syracuse: Général Sp/Cv RD&=6 -> Cv,6xSp, Sp/4Wb RD6=1 -> 4Wb, Cv/4Ax: RD6=1 -> Cv, Art/ 3Ax: RD6= 3 -> Art.


2) Initiative: Pyrrhus: 4+6, Syracuse: 2+2 -> Syracuse defender.

3) Terrain: Litoral -> WW ( in 2 and 3) 2 Marsh in  2 and 4, a Gentil hill in 4.

4) Deploiement:

a) Pyrrhus take the edge 3 and 4 to come ( on the right on Photos).

b) Syracuse (on the left) 3 Sp are in reserve as landing force; from top to botom: Cv (between ww and the marsh), 4Wb in the marsh dab Art, 3x Sp, Général, Ps and Lh.

c) Phyrrus: from top to botom: 2x2Pk and Cv facing a potential landing force, then: 2x4Pk, Général, El, 3Ax, Ps in Marsh and Lh behind the Marsh.








. Bound 1. 
a) Syracuse
the landing force (LF) is placed almost on the right side of the WW in parallele with the 2x2x4Pk
Pips= 2: LF advance 2BW to Pk, the Cvgo with 4BW in the same direction.

b) Pyrrhus Pips=2: Géné - EL- 3Ax advance on the hill with 3BW, the Cv go to align with the Pk. 





. Bound 2.
a) Syracuse Pips=4: Ps move in direction El, Lh align with the Ps, the 4Wb get out the Marsh and the Cv align with the LF. Art out of range.
Syracuse 0 - Pyrrhus 1

b) Pyrrhus Pips=6:
El recoil He make place for Kn, Kn attack Ps, 3Ax attack Lh and the Lh go around the marsh. one Pk go align with CV-Pk.
Combat: Géné vs Ps: 4+1 vs 2+1 -> Ps is killed
3Ax vs Lh: 3+3 vs 2-1+5 -> deuce.


. Bound 3.

a) Syracuse Pips= 3: the line art- général advance 2BW the 4Wb advance between the line and the LF.
combat: Lh vs 3Ax: 2-1+4 vs 3+4 -> Lh recoil

b) Pyrrhus Pips= 4: on the top of picture the line 2x4Pk-Cv-2x4Pk attack the LF -Cv,
El advance on the hill and the last 4Pk come to support him.
Combat: Pk vs Cv: 4+4 vs 3+3 -> Cv recoil
Cv vs Sp: 3+6 vs 4-1+6 -> deuce
2x4Pk vs Sp: 3+3+6 vs 4+1+4 -> Sp recoil
2x4Pk vs Sp: 3+3+4 vs 4-1+5 -> Sp recoil

. Bound 4.

a) Syracuse pips= 4: 4Wb align with Cv, Lh on the bottom align with général.
Art vs Pk: 4+1 vs 3+5 -> no effect
Sp vs 2x4Pk: 4+1+5 vs 3+3+3 -> Pk recoil
Sp vs 2x4Pk: 4+1+1 vs 3+3-2+3 -> Sp recoil
Sp vs Cv: 4-2+1 vs 3+5 -> Sp dead
Syracuse 0 - Pyrrhus 2.





.b) Pyrrhus Pips=6.
the 2x4Pk retourn in contact with Sp
El contact Sp  and the Pk align to EL for débord
Général +3Ax attack the général+Lh the Lh align with 3Ax Combat: 
2xPk vs Sp: 3+3-1+2 vs 4+3 -> Deuce
2Pk vs Sp: 3+3+6 vs 4-1+6 -> Sp recoil

3Ax vs Lh: 3+5 vs 2+2 -> Lh flee
Géné vs Géné: 5+1 (hill) +4 vs 4-1+5 -> géné(s) recoil; El vs Sp: 4+1+5 vs 4-1+1 -> Sp dead
Pk vs Sp: 3-1+2 vs 4+1-1+3 -> Pk recoil

Syracuse 0 - Pyrrhus 3.

. Bound 5.

a) Syracuse Pips=5: Cv contct Pk and 4Wb closse the door
Sp attack pk and an other Sp close the door. 
no cible for Art.
combat: Sp vs 2xPk: 4+1+4 vs 3+3+6 -> Sp recoil
Sp vs Pk: 4-1+6 vs 3+3+6 -> Sp recoil
Sp (+ CD) vs Pk: 4+6 vs 3-1+4 -> Pk is dead
Général vs Général: 4-1+4 vs 5+2 -> deuce.

Syracuse 1- Pyrrhus 3.








.b) Pyrrhus Pips= 5: 
El close the door to Général and the 3Ax brind a débord on other side
Général vs général: 5+5 vs 4-2+3-> général (s) is killed
2x4Pk vs Sp: 3+3+4 vs 4+1+3 -> Sp recoil
2x4Pk vs Sp: 3+3+4 vs 4-1+2 -> Sp dead

Syracuse 1 - Pyrrhus 6. 






vendredi 11 juin 2021

Pyrrhus war; fisrt serie: early Carthage - Gaule.

 4th battle for this serie

1) Armies'compositie:

a) gaule: Général Lch, 2x Lch, 2x Cv (RD6=6), 6x 4Wb, Ps.

b) Carthage: Général Hch (RD6=5), Hch, Cv,Ax7lh RD6=4) lh,2x2xSP(Sp/ax:RD6=1) 4Ax, 3Ax, 2xPs.

2) Initiative: Gaule: 3+5; carthage: 3+4 -> Carthage defend

3) Terrain: Arable -> ZB (ville) in 3; forest in 4, road in 4 and a gentil hill in 1

4) Depoiement

the Gaul take the edge 1+2 ( on the left); Carthage are on the right.
from top to bottom: one Sp in the BUA, Cv and Lh are behind the BUA, 3x Sp between BUA and the forest with the 2x Hch in reserve behind, in the forest: 3Ax, 4Ax, Ps

b) Gaule: 2x Lch, 6x4Wb with the général in reserve behind, Ps. 2x cv.










. Bound 1.
I rotate the game of 270 degres

a) Carthage Pips:= 2: the Cv+lh go to align on the side of the BAU.

b) gaule Pips= 3: the 6x4Wb advance 2BW and Ps+2xCv advance 3BW the 2 Lch advance only of 1.5 BW.





. Bound 2.

a) Carthage Pips=  1 only the Ps go on the edge of the forest.

b) Gaule Pips=5: Psgo to put the Ps in TZ, 2x2x4Wb advance and schift little to the right in order to avoid the TZ of the BAU, The général advance but stay behind.
no combat.











. Bound 3.

a) Carthage pips= 5
how cartge have enough Pips to go in combat
Sp in center go back behind the Sp near the BUA, the third SP ( near the forest go back behind this forst. Now the 2 Hch have place to charge the Wb the last Sp advance to bring débord to the Wb
Hch vs 4Wb: 3+2 vs 2-1+5 -> Hch recoil
Général vs 4Wb: 4-1+2 vs 2+1 -> 4Wb is killed.
Gaule 0 - Carthage 1.









. Bound 3. b) Gaule Pips= 4: one Wb (on the road) shift to contact the Sp near the BAU one Cv advance to bring a débord to the Cathage général  2x 4Wb advance on the othe side of the hill.
combat: Wb vs Général: 2+2 vs 4-2+1 -> général recoil (up to the edge of the forest); Wb vs Sp: 3+5 vs 4-1+4 -Sp is killed.
Gaule 1 - Carthage 1.











. Bound 4.

a) Cathage Pips= 6: Hch (blue) go to contact with Wb, the Sp contact the Wb, the 3Ax advance to bring a débord of the Ps(g) and the général contact again the Wb. combat:
Hch vs 4Wb: 3+5 vs 2-1+5 -> 4Wb dead
Sp vs 4Wb: 4+5 vs 3-1+2 -> 4Wb dead
Géné vs 4Wb: 4-1+2 vs 2-1+3 -> 4Wb dead
Ps vs Ps: 2+6 vs 2-1+1 -> Ps dead.

Gaule 1 - Carthage 5. 

beautiful victory of Carthage with the Hch, the Wb are not so good in def.




At this point I wanted to try a " What if". I saw that the Gallic deploiememnt and tactic was not so optimimum so I wanted to see the effect of some different deploiement. Since I play alone, everybody was agree. But for my small Tournament only the first battle is take in account. I play just for fun.

 So an other Battle with the same Armies, initiatives and terrain but some different deploiement.

a) Carthage: almost the same deploiement only the cavalerie is in othe place: the Cv behind the BUA and the Lh on other flank behind the forset.

b) gaule: now only 4 4Wb are place in front in oposition of the SP  with a support of one Lch. The other Wb are placed in front of the forest with a help of Ps and the 2x Cv are in the flank. the last lch is on the left flank in front of the BUA..










. Bound 1.

a)  carthage Pips= 2: Ps move on the edge of the forest to block the progression of theWb, the Lh go around the forest.

b) gaule Pips= 3: the Cv move in direction of the Lh, the line Ps->Lch advance of 2 BW, the Général go on the hill to have everybody in CR.











. Bound 2.

a) Carthage Pips= 2: the second Ps go on the left edge  of the forest to block the advance of the Cv and the 3Ax align withe the first Ps.

b) Gaule Pips= 2: the Ps go in direction of the ps without contact, and the Wb line advance 2 BW. The Lch can not advance due to the TZ of the BUA.










. Bound 3.

a) Cathage Pips= 2: The ps go to contact Ps(g) and the 4Ax go to bring a débord-> 2+4 vs 2-1+1 -> Ps (g) is killed

Gaule 0 - Carthage 1.

b) Gaule Pips= 4: Cv contact the Lh, Cv contact Ps, the first 4Wb shift to his right and contact the 4Ax the second Wb shift also and move to bring a débord ( no contact with the 3Ax)
the  second Cv contact the Ps.
Combat: 4Wb vs 4Ax: 3+3 vs 3-2+6 -> 4Wb recoil;                 Cv vs Ps: 3-1+4 vs 2+1 -> Ps (c) is killed) and Cv vs lh: 3+2 vs 2+3 _> deuce.

Gaule 1 - Carthage 1.


. Boud 4.

a) Carthage pips= 6: like in the previous battles the Sp vor the 2 Hch shift right and left and the Hch attack the 4Wb and tge Sp near the BUA asdvance to bring a débord on other side the Ps go to bring a débord. Combat:
Général vs 4Wb: 4+3 vs 2-1+1 -> Wb dead
Hch vs 4Wb: 3+4 vs 2-2+3 -> Wb dead
lh vs Cv: 2+3 vs 3+5 -> Lh recoil (not on photos)

Gaule 1 - Carthage 3.





.b) Gaule Pips= 5:

Lch advance to bring Débord on Général(c), the Général Lch contact the Ps,  and the 4Wb retourne in combat with 4Ax. Cv continue to combat Lh
combat:
4Wb vs 4Ax: 3+4 vs 3-2+2 -> 4Ax is killed
Cv vs Lh: 3+6 vs 2+6 -> Lh recoil
4Wb vs Hch: 2+6 vs 3-1+5 -> Hch recoil
4Wb vs Général: 2+5 vs 4-2+5 -> deuce
Général vs Ps: 4-1+5 vs 2+4 -> Ps dead.

Gaule 3 - Carthage 3.







. Bound 5.

a) Carthage pips= 1: bad luck
 Hch contact 4Wb: 3-1+5 vs 2+6 -> Hch recoil
Général vs 4Wb: 4-2+4 vs 2+5 -> Général recoil

b ) Gaule Pips= 6: in the forest 4Wb attack 3Ax and a second 4Wb closse the door, for the 2 Hch the 2 4Wb recoil 2BW and the général shift to his left  on the hill to blok the 2 Hch. cv attack again the Lh. combat:
4Wb vs 3Ax: 3+2 vs 3-1+2 -> 3ax dead 
cv vs lh: 3+3 vs 2+1 -> Lh is killed.

Gaule 5 - Carthage 3.

Something different but the luck was on the gaalic side.

lundi 7 juin 2021

Pyrrhus war, first serie: Pyrrhus- Romain camille.

 Third battle.

1) Armies's Composition. 

a) Pyrrhus: Général (RD6=2) -> Kn, Cv, Lh, El,4x 4Pk, 2x 4Pk (RD6=5), 3Ax (RD6=1), Ps.

b) Camille Romain: Général Cv, Cv, 2xPs, 2x4Bd, 2x Sp, 2x Sp, 2x 4Ax.

2) Ininiative. Pyrrhus : 4+5, Romain: 3+4 -> Rome defend

3) Terrain: Arable: -> 2 plugs in 1 and 4, a forest in 3 , a gentil hill in 2 and a road in 4.

4) Déploement. Pyrrhus take the sides 2-3 ( here on the bottom of the picture. I rotate the table 180 to help me to place the Armies and it is so stay.).

a) Rome army: from left to right on the picture; 
4Ax, 4Ax, 2xPs in colum,  Sp, Sp, 4Bd, 4Bd, Sp,Sp, , Cv; the Général is in reserve on the road.
the pla is to attack in direction of the forest with the Ax , the Ps should help or reduce the advance of the Pyrrhus army.

b) Pyrrhus army:
3Ax, Ps in forest, 2x4Pk, Kn(général), El, 2x4Pk, Cv, Lh; 2x 4Pk are in reserve between the last Pk and the Cv.

attack on the right flank with Cv an lh and then in the center with Pk, El and Général.






. Bound 1.
a) Rome pips= 3: the plug are gone because they are good going terrain.
all the line (from Ax to Sp) advance 2BW, général follow but stay behind the Cv stay and wait.

b) Pyrrhus Pips= 5:
Cv+ Lh advance 3,5BW in order to stop before the edge of the hill; the line Pk-El, Kn, Ax advance 2BW the two las Pk advance on th e hill 2BW.




. Bound 2.
a) Rome Pips= 6: 1Ps advance 2-3 BW to put the 2x4Pk in TZ, the 2x4Ax continue advancing to forest, the second Ps go to align with Ax, The Cv advance to put the CV and Lh in TZ; the général zwich to left.

b) Pyrrhus Pipis= 5: Cv+Lh contact Cv ( he has to conformto the attaquer) the 2 Pk on the hill continue to move forward and the line advance to align with the 2 Pk
the 2xPk change orientation to face Ps
Combat cv vs cv: 3+1 vs 3-1+3 -> Cv(p) recoil.

. Bound 3.
a) Rome Pips=3:
2x4Ax advance 2BW one Ps got o align with; The général go to attack the Lh: 4+2 vs 2-1+6 -> général recoil.

b) Pyrrhus Pips=3: Cv contact Cv, line Pk-Kn go to contact. Combat:
El vs 4Bd: 5+6 vs 3+6 -> 4Bd recoil
Kn vs 4Bd: 4-1+5 vs 3-1+5 -> 4Bd dead
Pk vs Sp: 3+3+6 vs 4+1-1+6 -> Sp recoil
Pk vs Sp: 3+3+3 vs 4-1+1 -> Sp dead
Cv vs Cv3+1 vs 3-1+1 -> Cv(r) recoil
   Rome 0 - Pyrrhus 2.
. Bound 4.
a) rome Pips=5: The Sp near the Kn recoil and schiht to contact the Kn the other Sp closse the door of the Kn. 2 pips for moving the 2x 4Ax (out of comand and the ps contact the Ps.
Combat: Sp vs Kn:4+5 vs 4-2+6 -> Kn dead
4Bd vs El: 3+1 vs 5+1 -> 4Bd recoil
Sp vs Pk: 4-2+2 vs 3+3+5 -> Sp dead
Ax vs Ax égalité
Ps vs ps: 2+5 vs 2+2 -> Ps (p) recoil

Rome 2 - Pyrrhus 3.


. Bound 4 b) Pyrrhus Pips= 4 ( the général is dead)

the Ps come back in combat, one Pk closse the door of the 4Bd again the El

el vs 4Bd: 5-1+6 vs 3-1+4 -> 4Bd dead (closse door)

Rome 2 - Pyrrhus 4.


jeudi 3 juin 2021

Pyrrhus war first serie: Early Carthage - Syracuse.

Second battle of this serie.

1) Armies's Composition.

a)Syracuse: Général (Sp/Cv) RD6=5 ->Cv , 7x Sp (WB/Sp RD6=3), Ax/Cv RD6=3 ->Cv, Art/ax RD6=4 -> Art, Lh, Ps.

b) Carthage: Général (Cv/Sp/ Hch) RD6=1 -> Cv, Hch, Lh, 2x2xSp, Ax/Sp RD&=3 -> Sp, Wb/ Ax RD6=2 -> Wb, 2xPs.

2) Initiative: Syracuse : 2+1 ; Carthage: 3+3 -> Syracuse defender.

3) Terrain: Litoral -> WW in sector 1-2, plus marsh in 2 and dune in 3

4) Deploiement:

the WW is on the left; 
a) Carthage take the sector 2-3 (on the top)

first line from left to right: Hch, 4Wb, 4xSp, 2xPs

second line: Sp behind the Wb, Général, Cv and Lh

b) Rome on the bottom  from left to right: 2Sp in colum, 3Sp, Art, 2x Sp, Ps and Lh

in second line in reserve the Cv in left (not in bild) abd the Général.




. Bound1.

a) Syracuse Pips=4:  all the line move forward 2WB (LB in french); ps move at maximum to be of the top of the Dune; the Lh block the fright flank on the right of dune the Général go little bit on his right.

b) Carthage Pips= 2: Lh fight with lh and the Ps come to bring a débord.
2+5 vs 2-1+3 -> Lh(s) recoil.



. Bound 2.

a) Syracuse Pips=2: The Ps go to block the Ps from Carthage; second pips is loss. Art shooting -> no effect

b) Carthage Pips=5: one ps gon in contact with the ps and an other Ps closse the door. the colum WB+Sp in Marsh move of 1 BW, the Hch move 2BW on the right of the marsh and finaly the line of Sp advance of 2BW.
Ps vs Ps: 2+4 vs 2-1+5: dude


. Bound 3.

a) Syracuse Pips=6: the Sp on the left move 1WB forward and one in left, the second Sp come to aline with him the 3 othe Sp go also to align the Ps attack the Ps(c). 3 pips to munch.
Art versus Sp (blue) 4+6 vs 4+4 -> Sp recoil
Ps vs Ps: 2+6 vs 2+3 -> Ps(c) recoil

b) Carthage Pips =5: the Ps go back to fight and a second closse again the door; the Wb move faster (2BW) to be out the Marsh but the Sp can only advance 1BW finaly the Cv advance behind the last Sp. Ps vs Ps: 2+6 vs 2-1+1 -> Ps(s) dead.
Syracuse 0 - Carthage 1.

. Bound 4.
a) Syracuse Pips =3: le Cv  go little bit more right in order to be align with the Wb, the Lh recoil of 4BW.
Art vs Sp: 4+2 vs 4+3 no effect. no combat.

b) Carthage Pips= 4: Hch fight with Sp,Wb go to othe Sp the Sp behind take position align with the next Sp the line of 4xSp advance to be in contact with Sp.
Hch vs Sp: 3+6 vs 4+3 -> Sp dead
Wb vs Sp: 3+5-1 vs 4-1+1+4 -> Wb recoil
Sp vs Sp: 4+1-1+4 vs 4+1-1+1 -> Sp(s) recoil
Sp vs Sp: 4+1+4 vs 4+1-2+2 -> Sp8s) recoil
Syracuse 0 - Carthage 2.

. Bound 5.
a) Syracuse Pips=2:
the 2 Sp on the right of Art go to contact with one Sp(c); 
 Art vs Sp: 4+5 vs 4+3 Sp recoil
on the right Sp vs Sp: 4+1+2 vs 4+1-1+1-> Sp (c) recoil on the left of Art; 4+1+3 vs 4+1+3 -> dude Sp vs Sp: 4+1+2 vs 4+1-1+1 Sp (c) recoil.






. Bound 5. b) Cathage Pips = 5
3 pips for the Wb + 2Sp to go in combat on the right flank, one Sp(bue one) go backwards and on his left (behind other Sp) the Cv combat the Art.
from after Cv to the left (of the picture)
Sp vs Sp:4+1+4 vs 4+1-1+6 -> Sp(c) recoil
Sp vs Sp: 4+1-1+3 vs 4+1+1 -> Sp(s) recoil
Sp vs Sp: 4+1+3 vs 4+1-1+4 -> dude
Wb vs Sp: 3+3 vs 4+1-1+4 -> Wb recoil
Cv vs Art: 3-2+2 vs 4+1 -> Cv recoil.


Syracuse 0 - Carthage 2.

. Bound 6.
a) Syracuse Pips= 2:
on the right flank one Sp go between the 2 other Sp
on the left flank the 2 Sp contact the Sp (green).
 art vs Cv 4+5 vs 3+5 -> Cv recoil
combat from left to right (on Photos)
Sp vs Sp: 5+4 vs5-1+1 -> Sp(c) recoil, SP vs Sp: 5+6 vs 4-2+5 ->Sp(c) recoil, 5+2 vs 4-1+3 -> Sp(c) recoil.

b) Carthge Pips= 6: the line Wb +3xSp go back to Combat, Cv combat Art on the left flank the 2 Sp attack the Sp and the Ps come to make a débord.
Général advance 3BW.
Combat: from right to left: 5+6 vs5-1+5 -> Sp(s) recoil, 5+6 vs 4-2+5 -> Sp(s) recoil. 
from left to right:  Wb vs Sp: 3+1 vs 5-1+6 -> Wb dead, 5-1+5 vs 5+4 -> dude,5+3vs 5+2 -> Sp(s) recoil, 5+6 vs 4-2+3 -> Sp(s) dead, Cv vs Art: 3-1+5 vs 4+5 -> Cv recoil
Syracuse 1 - Carthage 3.

                                                                                    . Bound 7. a) Syracuse pips= 4

Général attack the ps lh give a debord and the 2 Sp on the left of Général contact the 2 Sp(c)
on other flank  cv attack the Hch
Art vs Cv: 4+5 vs3+1 -< Cv dead
combat:Géné vs Ps: 4+5 vs 2-2+2 -<y <<<<ps dead; right flank: sp vs sp: 5+2 vs5+6 -<y Sp(s) recoil, 4-1+3 vs5+3 -> Sp (s) recoil
on left flank: Sp vs Sp: 5-1+2 vs5-1+3 ->Sp(s) recoil cv vs Hch: 3+1 vs 4-1+1 -> dude.

Syracuse 3 - Carthage 3.

. Bound 7. b) Carthage Pips=2.

on the left flank (right on the photos) 2x Sp contact the 2x SP and the Général attack the Art.
Sp vs Sp: 5+5 vs 5-1+5 -<y Sp(s) recoil; 5+4 vs 4-1+6 -> dude, géné vs Art: 4+4 vs 4+6 -> -géné recoil, Hch vs cv: 4-1+6 vs 3+4 -> Cv recoil.







. Bound 8.

a) Syracuse Pips= 4:  général go little bit on the left make place for Lh on the right Sp contact the Sp and the lh close the door
 Art vs Général: 4+6 vs 4+1 -> Général dead
 Sp vs Sp( door closed): 5+3 vs 5-1+3 -> Sp(c) dead, Cv vs Hch: 3+4 vs 4+2 -> Hch recoil

Syracse 6 - Carthage 3.
  Victory for syracuse great Job of Art.





mercredi 2 juin 2021

First serie of Battle with Pyrrhus war: Gaule versus Rome

 First battle of the first serie of new battle: Gaulois (II-11) - Camille Romain (II-10)

1) Army's Composition

a) Gaule: Général Lch, 2xLch, Cv/Wb: Rd6=2 -> 2x3Wb, 6x 4Wb, Ps

b) Rome: Général Cv, Cv, 2x4Bd, 2xSp, 2x Sp, 2x4Ax, 2x Ps

2) Initiative: Gaule 3+3=6; Rome: 3+6 -> Gaule defend.

3) Terrain: Arable -> village (ZB)n in 2, 2 woods in 4 and 1 and a road between 1 and 4

4) Deloyement: Rome take the edge 3-4

Gaule are in the left and rome in right







Bound 1.

a) Gaule Pips=6: lthe 2x3Wb + Ps move forward 3LB in the direction of the wood. the 4x4WB move in direction of the 4Bd. the 2x4Wb in the village move forward of 2LB, The 2x Lch go around the village and the Général go after the 4Wb on the edge of the village in order to have every body in command radius.

b) Rome Pips=2: the Ps advance in direction of the village with 3LB, one SP(triani) take his place aligned with the other SP.









. Bound 2.

a) Gaule Pips= 3: the 3WB and Ps advance up to the edge of the forest. the first ligne of 4Wb rotate and advance in direction of the 4Bd.
the 2x4Wb go outof the village and attaque the Ps but they loose and recoil (3+2 vs 2+4).

b) Rome Pips= 1 ??????  ain the forest the PS go to align with the 4Ax.









. Bound 3.

a) gaule Pips= 3:  the 2x4WB whell again in direction of the 4Bd and the 2 other 4WB go to take rear support to the first 2 4Wb
no combat.

b) Rome Pips= 6 all the line move forward to contact the gaulois; Ps+2x4Ax (3pip); line 4Bd+Sp move to be on the same line and contact the 4Wb; Cv align with le line and finally one triari (SP yellow) move to his right.
Combat: from bottom to the top
Ps vs Ps: 2+2 vs 2+1 -> Ps(g) recoil; 4Ax vs 3Wb: 3+1 vs 3-1+6 -> 4Ax dead; 4Ax vs 3Wb: 3-1+4 vs 3+6 -> 4Ax recoil
second 4Bd vs 4Wb: 5+1 vs 4-1+4 -> 4Bd dead; first 4Bd vs 4Wb: 5-1+3 vs 4+5 -> 4Bd dead

Gaule 3 - Rome 0.

. Bound 4.

a) gaule pips= 6: the Ps go back in fight, one 4Wb turn to take the 4Ax in flank (pdf), on other 4Wb shiht in the left to contact the Sp and an other 4Wb attaque in flank and the 2x4Wb attaque the Ps
combat form bottom to the top: Ps vs Ps: 2+6 vs 2-1+1 Ps(r) dead; 4Wb vs 4Ax(pdf): 3+2 vs 3-2+3 -> 4Ax dead; 4Wb vs Sp: 3+1 vs 4+1-1+4 -> 4Wb dead; 4Wb vs Ps: 4+3 vs 2+1 -> ps flee.

Gaule 5 - Rome 1  Victory for the Gaulois.

 


Pyrrhus War

 After the Second and the first Punic war we will continue to play on the same place (italy and Sicile) but little bit early in time (-300 BC to -275 BC). so just before the punic war and the remaniement of the Roman and Carthage Army. It is the time when Pirrhus came from Macedonia to help the Greek city in Italy and Sicile. So this serie of battle would be play with 5 Armies.

 

1) Pyrrhus Army (II-27b)    ( de bas en haut)

Général Cv or Kn: RD6: 1-4 -> Kn; 5-6 Cv

Cav Greek: Cv

Tarentin : Lh

Eléphant: El

Phalange : 4 x  4Pk

Hoplites or phalage: Rd6: 1-2-> 2x Sp; 3-6-> 2x 4Pk

Osque: RD6: 1-3 -> 3Ax; 4-6 -> 4Ax

psilori: Ps

camp

2) Romain Camille (II-10)

Général : Cv

Equite: Cv

Levés (Psiloris): 2x Ps

Hasati: 2x 4Bd

Principe: 2x Sp (rot)

Triari: 2x Sp (yellow)

Italiens: 2x 4Ax

Camp


3) Gaule (II-11)

Général: Lch
Chariots : 2x Lch
Cv or Wb: RD6: 1-4-> 2x3Wb; 5-> 2x 4Wb; 6-> 2x Cv
Warband: 6x 4Wb
Psilori : Ps

camp.









4) Syracuse Army.

Général: Cv or Sp: RD6: 1-3 -> Sp; 4-6 -> Cv

Hoplites : 6x Sp

Hoplites or Gaulois: RD6: 1 -> 4Wb; 2-6: Sp

Ligures or Cavalerie: RD6: 1-4 ->Cv; 5-6 -> 4Ax

Silure or Art: RD6: 1-4 ->Art; 5-6 -> 3Ax

Tarentin: Lh

Psilori: Ps

Camp.

5) Early Carthage (I-61b)

Général: Sp or Cv or Hch: RD6: 1->Cv; 2-3 ->Sp; 4-6 -> Hch
 
Chariot: Hch

cavalerie: Cv

Numide or Spanish: lh or 4Ax: RD6: 1-2 ->4Ax; 3-6 ->Lh

Poemi Spear: 2x Sp

Lybien Spears: 2x Sp

Hoplite or Spanish: SP or 4Ax: RD6: 1-2->4Ax; 3-6->Sp

gaulois or Sirules: Wb or Ax: RD6: 1-2 -> 4Wb; 3-6 -> 3Ax
Camp.


Serie 3 colision course - B2: ESvs NA