vendredi 5 novembre 2021

Resume of the second serie of battle (river dance) with Pyrrhus War.

  So just finish to write the last battle report. And in this serie the winner is`?????

Battle number    Oposant                                Score         Victory points

1                        Romain camille - Gaule        5 - 2            Rome : 5+(5-2)=8; Gaule =2

2                        early Carthage - syracuse       0 - 4        Carthage: =0; Syracuse: 5+ (4-0)= 9

3                    Pyrrhs - Romain Camille           5 - 1            Pyrrhus: 5+(5-1)=9 ; Rome= 1

4                    Gaule- early Carthage                3 - 0            Gaule:5+(3-0)=8; Carthage: =0

5                    Syracuse - Pyrrhs                        1 - 4            Syracuse:=1; Pyrrhus: 5+(4-1)=8

              Romain Camille - early Carthage    2 - 4            Rome: 0+2=2; Carthage:5+(4-2)=7

7                    Syracuse - Gaule                          5- 2            Syracuse: 0+ 2: 2; Gaule: 5+(4-2): 7

8                   early Carthage - Pyrrhus              1 - 5            Carthage: 0+1=1; Pyrrhus: 5+(5-1)= 9

9                Romain Camille - Syracuse            5 - 1            Rome: 5+ (5-1)=9; Syracuse: 0 +1=1

10             Pyrrhus - Gaule                                0 - 5            Pyrrhus: 0+0=0; Gaule: 5+(5-0)=10


victory points: 

Pyrrhus:  9 + 8 + 9 + 0 = 26

Gaule:    2 + 8 + 2 + 10 = 22

Rome:   8 + 1 + 2 + 9 = 20

Syracuse: 9 + 1 + 8 + 1 = 19

Carthage:  0 + 0 + 7 + 1 = 8

Victory for Pyrrhus.

lundi 1 novembre 2021

Pyrrhus war, River Dance: Rome Camille(II-10) - Syracuse (II-9)

 1) Aermies Compositions:

a) Rome: Général Cv, Equite Cv, levées 2xPs, Hasatis 2x4Bd, Princeptes 2xSp (red), Triani 2x Sp (yellow), Italiens 2x4Ax.

b) Syracuse: Général Cv/Sp Rd6=3: Sp, 6x Sp, Sp/Wb Rd6=4: Sp, Ax/Cv Rd6=1: Cv, Art/ Ax Rd6=1: Art , Lh, Ps.

2) Initiative: Rome 3+3; Syracuse: 2+5 -> Rome defender.

3) Terrain: arable. 2 Plugs (in 4 and 1), forest in 4 a gentil Hill in 2 a river (1->3) and a road (4->1).I know that it is one terrain  too much but since the river has to be ...

4) Déploiement.

a)Syracuse: start on side 1-2

b) Rome: from top to botton: Cv- Général, 2x 4Bd, Sp2x Ps in forest and othr side of road 2x 4Ax, the 3 Sp are around camp as reserve.

c) Syracuse:from top to botton: Lh and Cv , Art plus 2xSp behind, 3x Sp + Général and Ps. on road 2xSp. 






.Bound 1.

 a)Rome Pips=4 -> plug are good going terrain. Cv+ Géné croos the river Rd6= 2 so the river has no effect.  Cv+ Géné continue to advance on the hill, the 2x 4Bd+Sp advance also in the river (2BW) one Sp in reserve behind advance 2BW.

b) Syracuse Pips=4:  Cv contact Cv(r) and Lh go to align on left side to bring débord to Cv; Sp behind Art shift left and advance 1BW; Sp line (right to Art) advance 2BW.
Art vs Géné(r): 4+3 vs 4+1 Cv recoil
Cv vs Cv: 3+5 vs 3-1+3 -> Cv(r) recoil.







. Bound 2.
a) Rome Pips= 6. Cv contact Cv, Général recoil 1/2 BW- shifht 2BW left and advance 1Bw to contact Lh; 2x Ps go out forest and advance 3BW in river; the Bd-Sp line advance to align wit Ps, Sp behind continue to advance.
Cv vs Cv: 3+5 vs 3+1 -> Cv(s) dead
Géné vs Lh: 4+5 vs 2-1+6 -> Lh recoil.

Rome 1. - Syracuse 0.

b) Syracuse Pips=2. Géné Sp align with Lh  and put géné(r) in TZ, Sp behind Art go direction Hill. no shoting.






. Bound 3.
a) Rome Pips=6.  Cv+ Géné contact Lh+géné, one 4Bd advance on hill to protect the flank of the géné second 4Bd+ Sp+1ps go to align with the 4Bd, Sp behind advance behind Ps.
Géné vs Lh: 4+5 vs 2+6 -> Lh recoil
Cv vs généSp: 3+5 vs 5-1+3 -> Sp recoil

b) Syracuse Pips= 5.  2xSp on road advance for 0Pips 2BW, Sp contact Ps vor the forest and Ps come to bring a débord, other Sp contact the second Ps and one Sp bring a débord; on the Hill Lh align with Géné.
Art vs 4Bd: 4+6 vs 4+2 -> 4Bd recoil
 Sp vs Ps: 4+2 vs 2-1+2 -> Ps flee in forest
Sp vs Ps: 4-1+5 vs 2-1+4 -> Ps recoil.




. Bound 4.
a) Rome Pips= 6. Géné+Cv contact Lh+géné; 4Bd to Sp and second 4Bd as débord and Sp (red) to  Sp (align with 4Bd)  one Sp near camp advance 2BW. Ps for Sp recoil other side of river
Géné vs Lh: 4+2 vs 2+1 -> Lh dead
4Bd vs Sp: 5+4 vs 4+1+6 -> 4Bd recoil
Cv vs Géné Sp: 3+6 vs 5-1+5 -> Cv recoil


Rome 2. - Syracuse 0.





.Bound 4b.

Syracuse Pips=1. one Sp cloose the door of Sp.
Sp vs Sp; 4+2 vs 4-1+1+3 -> Sp (s) recoil.















.Bound 5.
a) Rome Pips= 5: Cv to géné and Géné close the door; 4Bd to Sp , 4bd to Art. Combat
4Bd vs Sp: 5+6 vs 4+1+5 -> Sp recoil
Cv vs gén´: 3+4 vs 5-2+5 -> Cv recoil
4Bd vsArt: 5+5+ vs 4+3 Art dead.

Rome 3. - Syracuse 0.










. Bound 5b+6.
syracuse Pips= 4. Sp tp Sp(red) other Sp close the door, 2xSp contact Sp (red) in  river
Sp vs 4Bd: 4+4 vs 5-1+3 ->4Bd recoil
Sp vs Sp: 4+6 vs 4-1+2 -> Sp(r) dead
Sp vs Sp(in river): 4+1+6 vs 4-1+4 -> Sp(r) recoil.

Rome 3. - Syracuse 1.

.Bound 6. a) rome pips=2. Cv to géné and Géné close the door
Cv vs Sp géné: 3+3 vs 5-2+2 Géné dead.


Rome 5. - Syracuse 1. victory for Rome.




jeudi 21 octobre 2021

Pyrrhus War, River dance: Early Carthage (I-61b) - Pyrrhus (II-27b)

 Battle nr 8.

1) Armies Compositions.

a)Carthage: Général Sp/Cv/Hch Rd6=2: Sp, Hch, Cv, Lh/4Ax Rd6=5: Lh, 2x2Sp, Sp/4Ax Rd6=2: 4Ax, Wb/3Ax Rd6=6: 3Ax, 2xPs.

b) Pyrrhus: Général Kn/Cv Rd6=5: Cv, Cv, Lh, El, 4x4pk, Sp/Pk Rd6=2: 2xSp, 3/4Ax Rd6=6: 3Ax, Ps.

2) initiative: Carthage: 3+4; pyrrhus: 4+6 -> Carthage defender.

3) terrain: Arable: 2x plugs (1 and 1), 1 Forest in 3, a river (3->2) and a road (2->4)

4) Déploiement.

a) Pyrrhu arrive by side 2-3 (top of bilder)

b) Carthage:  from left to right: 3Ax, 4Ax, Hch, 2Sp (red), Général Sp, 2x Sp (green) with Ps behind red and green, Cv and Lh on rirht flank.

c) Pyrrhus:4Ax, El +Sp behind, 2x2x4Pk Géné beind on road, Ps in forest, Sp behind, Cv+Lh on flank.




. Bound 1.
a) Carthage pips=4: Ps behind red Sp croos the line and advance 1BW, second mouvement Ps go in Plug along the river, Line Sp+Ps advance 2 BW, Cv and Lh go to the river. the 2 plug are good going terrain.

b) Pyrrhus Pips=5: 4Ax advance to river and put the Ps in TZ, Sp behind El shift right and go to align with El, 4Pk advance to the river, Ps in forest go to the river and Cv+Lh to the river and put Cv+Lh in TZ.



.Bound 2.
a) Carthage Pips=1: Sp line advance to river and go to align with the river.

b) Pyrrhus Pips= 6. 4Ax croos the river (Rd6=2 -> good going) and contact the ps, the Sp near EL advance 2BW in river, the 4Pk croos also the river to contact the Sp line, Géné advance behind. Cv+Lh contact Cv+Lh and Ps in forest align with Cv and bring debpr to carthage Cv. Combat:
4Ax vs Ps: 3+5 vs 2+2 -> Ps dead
2xPk vs Sp: 3+3+4 vs 4+1+4 -> Sp recoil
2xPk vs Sp: 3+3-1 vs 4+1-1+2 -> Sp recoil
Cv vsCv: 3+5 vs 3-1+2 -> Cv dead
Lh vs Lh: 2+6 vs 2-1+6 -> Lh(c) recoil
 Carthage 0. - Pyrrhus 2.
. Bound 3.
a) Carthage Pips=1 (again). one Sp on right and contact Ps: 4+6 vs 2+5 ->Ps recoil.
Sp vs Pk: 4+1+1 vs 3+3-1+2 -> Sp recoil
Sp vs Pk: 4-1+6 vs 3+3+3-> deuce
b) Pyrrhus Pips=2.  4Ax cloose the door of Sp.
Géné contact géné Sp.
Pk vs Sp: 3+3+5 vs 4-2+2 -> Sp Dead (door closed)
Pk vs Sp3+3-1+5 vs 4-1+5-> Sp recoil
GénéCv vs GénéSp: 4+1 vs 4-1+4 -> Cv recoil
Carthage 0. - Pyrrhus 3.


. Bound 4.
a) Carthage Pips= 4. 3Ax-4Ax- Hch advance to face Ax Sp pk line, 2xSSp contact Géné in river, Ps go to bring a débord to Pk.
Sp vs Pk: 4+2 vs 3+3-1+1 -> deuce
GénéSp vs généCv: 5+2 vs 4-1+4-> deuce.

b) Pyrrhus Pips=6. Sp in River advance 2BW in Plug face to 3Ax, 4Ax rotate to face 4Ax, 1Pk advace 15mm to bring débord on Sp, second Pk recoil and shift left to bring débord on Sp vs Géné, Cv+Lh contact Lh.
Pk vs Sp:3+3-1+5 vs 4-1+6 -> Sp recoil
GénéCv vs généSp: 3-1+5 vs 5-1+5 -> Cv recoil
Cv vs Lh: 3+2 vs 2-1+2 ->lh recoil.

. Bound 5.
a) Carthage Pips= 4: 3Ax-$Ax-Hch contact 4Ax-Sp-Pk, Ps cloose the door to 2xPk.
Hch vs Pk: 3-1+6vs 4+1 -> Pk dead
4Ax vs 4Ax: 3+5 vs 3-1+5 -> Ax(p) recoil
3Ax vs Sp: 3+4 vs 4-1+1 ->Sp recoil
Spvs2xPk: 4+3 vs 3+3-2+3: deuce.
Carthage 1. - Pyrrhus 3.
b) Pyrrhus Pips= 6. Cv to Lh and Lh cloose the door, El to Hch, Pk advance to align with El.
Cv vs Lh: 3+5 vs 2-1+5 -> Lh dead
El vs Hch: 4+4 vs 4-2+3 -> Hch dead
2xPk vs Sp: 3+3-1+3 vs 4+4 -> deuce.

Victory for Pyrrhus
Carthage 1. - Pyrrhus 5.






dimanche 17 octobre 2021

Pyrrhus War, River Dance, Syracuse(II-9) - Gaule(II-11).

 Battle nr 7 for this serie.

1) Armies Composition:

a) Syracuse: Général Sp/Cv Rd6=4 ->Cv, 6x Sp, Sp/Wb Rd6= 2 -> Sp, Ax/Cv Rd6=4 -> Cv, Art/ 3Ax Rd6=5 -> 3Ax, Lh, Ps

b) Gaule: Général Lch, 2x Lch, Cv/Wb Rd6=1 -> 2x3Wb, 6x4Wb, Ps.

2) Initiative: Syracuse: 2+6 vs Gaule 3+6 -> Syracuse = defender.

3) Terrain: Litoral -> WW (3->4)Marsh (in 4), Forest in 2 and the river (2->1).

4) Déploiement.

a) Gaule attack by side 1-4 (botom of the picture.
b) Syracuse (top) Ps+3Ax in the forest and 2 Sp behind,  right: 2 Sp with Géné behind than Cv-Lh
and 3Sp in landing force.

c) Gaule: left: Lch, Ps, 2x3Wb, right: 2x 4Wb, G´ßené, Lch, 2x4Wb in Marsh and 2x4Wb to protect the camp.





. Bound 1.
a) Syracuse: Landing Force (LF) place in the middle of the field along the WW (right); Pips= 3.LF advance 2BW,Sp behind forest shift right (left on picture).
b) Gaule Pips= 5. line Lch-Ps-3Wb advance 3BW, 2x 4WB along river wheel right and advace, Général shuift left and advance vor the 4Wb, Lch go to align with Géné, 2x4WB behind marsh advance 2BW.




. Bound 2.
a)Syracuse =1.   Small advance of the 2Sp

b) Gaule: Pips=6
2x4Wb in marsh continue to advance 2BW,  2x 4Wb behind Lch shift right and advance to Sp, 
in forest 13Wb shifht and advance left the second go to align and the ps align and other side, the Lch advance 4BW.





. Bound 3.
a) Syracuse Pips=6: 1 Sp to lch, Général to général, Cv align with Sp(débord to lch) the LF go to align with Sp-Cv.Combat:
Sp vs Lch: 4+5 vs 3-1+3 -> Lch recoil
Géné vs géné: 4+1 vs 4-1+4 Cv(s) recoil.

b) Gaule: Pips= 3: in frorest (RC< 4BW) 3Wb to 3Ax, 3Wb to Ps and Ps brind debord.
Wb vs Ax: 3+5 vs 3-1+3 Ax recoil
Wb vs Ps: 3+4 vs 2-1+5 Ps recoil.



. Bound 4.
a) Syracuse Pips= 4.
Cv attack the2x4Wb, Sp go back to Lch and th Général again to général Lch.in the forest the 3Ax combat 3Wb.
combat: Cv vs 4Wb: 3+4 vs 2+3 -> Wb recoil
Gén´cv vs géné Lch: 4+3 vs 4-1+6 -> Cv recoil
Sp vs Lch: 4-1+2 vs 3+2 -> deuce
3Ax vs 3Wb: 3+4 vs 3-1+2 -> Wb recoil.
b) Gaule Pips= 5: 4pips for the 2x3Wb in forest to contact Ax+Ps, 2x4WB in right advance 2BW.
2x 3Wb recoil and Lch vs Sp -> Sp recoil.


. Bound 5.
a) Syracuse Pips=3.
Cv to 4Wb, Sp to Lch and géné to Géné Lch
XCv vs 4Wb: 3+1 vs 2+6 -> Cv dead
Sp vs Lch: 4-1+6 vs 3+6 ->deuce
Géné vs Géné: 4+3 vs 4-1+5 Géné Cv recoil
b) Gaule Pips= 5:  3 block of 2x4Wb go to align voor the Sp, 2x 3Wb to Ax +Ps -> Ax and Ps recoil.
Lch vs Sp: 3+6 vs 4-1+4 -> Sp recoil.

Syracuse 0. - Gaule 1.


. Bound 6.
a) Syracuse Pips= 2. Sp in reserve go to align with other Sp and Lh align on the WW flank.
3Ax vs 3Wb: 3+6 vs 3-1+2 -> 3Wb dead
Syracuse 1. - Gaule 1.

b) Gaule pips=1. 3x2x4Wb contact Sp line
4+6 vs 4+1+6 -> 4Wb recoil
4-2+5 vs 4+1+6 -> 4Wb recoil
4-2+4 vs 4+1+4 -> 4Wb recoil




. Bound 7.
a) Syracuse Pips= 5.
Line Sp conrtact 4Wb line and lh go to cloose the door, Sp to lch and géné to géné.
combat: 
Sp vs 4Wb: 4+1+4 vs 4-1+3 -> 2xdead door closed
Sp vs 4Wb: 4+1+6vs 4-1+6 -> Wb recoil
Sp vs 4Wb: 4+1+3vs 4-2+3 -> Wb recoil
Sp vs Lch: 4+6 vs 3+6 -> Lch recoil
Géné vs géné: 4+5 vs 4-1+4  -> lch recoil

b) Gaule Pips=2 : 2x4Wb return in combat becuse ther are in TZ.
Wb vs Sp : 4-1+5 vs 4+1+2 -> Sp dead
Wb vs Sp: 4-1+1 vs 4+1+-1+6 ->Wb dead

Victory for Syracuse:  Syracuse 4 - Gaule 2.









mercredi 13 octobre 2021

Pyrrhus war; River Dance: Rome - Carthage

 &th battle of this serie: Romain Camille versus early Carthage.


1) Armies Composition:

a) Rome: Général Cv, Ccv, Levées 2xPs, Hasatis 2x4Bd, princeptes 2x Sp(rod), Triari 2x Sp (yellow), Italiens 2x4Ax.

b)Carthage: GénéralHch, Hch, Cv, Lh/4Ax Rd6=4 : 4Ax, Lanciers 2x2xSp, Sp/ 4Ax Rd8=5: Sp, 2xPs, Wb/ 3Ax Rd6=5: 3Ax.

2) Initiative.

Rome : 3+3; Carthage: 3+1 -> Carthage defender.

3) Terrain: Arable -> 2x Plug( 4 and 3), River (1 to 4), Forest (1), brousaille (2)

4) Déploiement.

a) Rome take the side 1-4 (Bottom of picture)
b) Carthage. From left to right:
 Cv, Ps, 2x Sp, Ps, Sp, Général, Hch, 2x Sp, 4Ax.
Plan: Attaque in center with 2xHch with help from Sp.
c) Rome: in Forest (left): 4Ax, Ps, 4Ax, 4Bd, Sp,Sp,Sp, Sp, 4Bd, Ps. Général behind in resrve.
plan: go to blok the river 4Bd agin inf and Sp to stop HcH.



. Bound 1.
a) Carthage Pips= 5:  Plug are good going
line Ps-3Ax-2xHch advance 3BW to the river; 
left flank: 2x Sp and Ps-Cv advance 2BW; right flank: 2xSP -4Ax advance 2BW.

b) Rome Pips= 6: Right flank: 4Bd and 1xSp advance to the river, 3xSp advance also to river; left flank: 4Ax (in forest) amove and shift right, 4Bd move 1BW and align with Ax and Ps lign with 4Bd



. Bound 2.
 a)Carthage Pips= 5:Cv (left) try to croos the river: Rd6=4, Ps-3Ax-2Hch advance in river (1BW), right flak the 4Ax go to the river and the 2SP go in line.

b) Rome Pips= 3: Ps recoil in the forest, Ax  in forest go face to the Cv, 4Bd+ Ax go to the river..






. Bound 3.
a) Carthage Pips= 5
on right 4Ax cross the river and contact the Ps
the 2xSPnear 4Ax enter in river (1BW), Hch+Géné contact 2x Sp as well as the 3Ax and Ps, 2x SP near Cv (left) advance to the river.
4Ax vs Ps -> 4Ax recoil
2x Hch + 3Ax vs 3x SP -> 3Ax Carthage recoil
Ps vs 4Ax -> Ps (c) dead

b) Rome Pips= 5:
Cv left go around the forest (not in this picture)
4Ax go to the river align with 4Bd.
Rome 1. - Carthage 0.
no combat.

. Bound 4.

a) Carthage Pips= 4
4Ax to Ps, 2x Sp to 4Bd-Sp, 2xHch-3Ax to 3x Sp, 
combats:
4Ax vs Ps: 3+4 vs 2+1+3 -> Ps recoil
Sp vs 4Bd: 4+5 (no support in river) vs 5+1-1+6 -> Sp recoil
Sp vs Sp: 4-1+2 vs 4+1+2: Sp (c) recoil
Hch vs Sp:     Hch recoil
Géné vs Sp: 4+5 vs 4+1+5 Hch recoil
3Ax vs Sp: 3Ax recoil.

b) Rome Pips= 1
Cv (left) go to the river
4Bd vs Sp: 5+5 vs 4+3 Sp recoil.




. Bound 5.
a) Carthage Pips= 5
2x Hch go to contact 2xSp, 3Ax contact again SP
2xSP near 3AxGoto 2x1Sp along the river
SP(rod) vs 4Bd: 4+2 vs 5-2+3 -> deuce
SP(green) vs Sp: 4-1+6 vs 4+1+6 -> SP (c) recoiol
Géné vs Sp: 4+5 vs 4+1+3 ->Sp dead (Since the Sp was in good going terrain
hcH vs Sp: 3-1+6 vs 4-1+1 -> Sp dead
3Ax vs SP 3-1+4 vs 4+1-1+3 -> 3Ax recoil
 Rome 1 - Carthage 2.

b) Rome Pips= 6
Left: Cv to Ps, 4Ax to Cv
Cv vs Ps: 3+1 vs 2+1+3 -> Cv recoil; 4Ax vs Cv: 3+2 vs 3+1+3 -> 4Ax recoil; Sp vs Sp(green): 4+5 vs 4-1+2 -> Sp(c) recoil; 4Bd vs Sp: 5-2+2 vs 4+5 -> 4Bd recoil.

.Bound 6.
a) Carthage: Pips 4: SP (green+rod) contact Sp+4Bd; Hch rotate and cloose the door of the Sp; 3Aa shift left behind Hch and the Sp behind take his place.
Sp vs Sp: 4+5 vs 4-1+3 -> SP(r)dead door cloose
Sp vs 4Bd: 4+2 vs 5-2+6 -> Sp recoil
 Rome 1 - Carthage 3.
b) Rome Pips= 2: on left Cv contact Ps and Ps in forest shift right.
Cv vs Ps: 3+6 vs 2+1 Ps dead
 Rome 2 - Carthage 3.


.Bound 7. no photos.
a)v Carthage Pips 6: Hch contact Ps in flank 
Sp green close the door of 4Bd Sp contact 4Bd.
Hch vs Ps: 3+1 vs 2+1 Ps dead
Sp vs 4Bd: 4+2 vs 5-2+3: Deuce.
 Rome 2 - Carthage 4     Victory for Carthage..












lundi 11 octobre 2021

Pyrrhus War: river Dance: Syracuse (II-9) - Pyrrhus (II-27b).

 1) Armies Composition.

a) Syracuse: géné Cv/Sp Rd6=5: Cv, 6x Sp, Sp/Wb Rd6=3: Sp, 4Ax/Cv Rd6=3: Cv, 3Ax/ Art Rd6=4: Art, Ps, Lh.

b) Pyrrhus: Géné Kn, Cv, Lh, El,2x2x4Pk, Pk/Sp Rd6=4: 2x4Pk, 3Ax/4Ax Rd6=2: 3Ax, Ps.

2) Initiative. Syracuse:2+5; Pyrrhus: 4+4 -> Syracuse defender.

3) Terrain: litoral -> WW (1->2), river (2->3), Marsh (4), Marsh(3).

4) Déploiement. 1 -2 are in left, 3-4 in right


a) Pyrrhus take side 2-3 top of the picture

b) Syracuse:  in botom of picture.

landing Force: 3x Sp; 2x Sp- Art - 2x SP; Géné behind in reserve and behind marsh Ps, Cv + Lh.

c) Pyrrhus:  left to right: 2x Pk - CV-géné- El -3Ax  and - Lh 2x4Pk protect the flank of the camp. Ps in marsh in reserve.



. Bound 1..

a) Syracuse: lading Force along the river face to pyrrhus; Pips=1.line Sp- Art- Sp advance 2BW (not show on this photo
b) Pyrrhus Pips=4: line Cv- Ax advance tto try to cross the river RD6=3 they have to stop of the border of river (more than 1BW), Pk line advance also to river 1BW and the 2 Pk behind go around the marsh. Ps shift right.





. Bound 2.
a) Syracse Pips=3: Ps advance in marsh, Sp left of Art advance to align with the landing force Cv+Lh go around the marsh(right)
Art vs Cv: 4+4 vs 3+3 Cv recoil (not shown).

b) Pyrrhus Pips= 3: Géné-El-Ax cross the river (1BW), Cv advance to river again.






. Bound 3.

a)Syracuse pips= 2: Ps contact El, on right Cv continue around marsh and put the Ax in TZ.
Art vs Kn: 4+2 vs 4+3 no effect
Ps vs El: 2+1+5vs 5+3: deuce

b) Pyrrhus Pips= 3: Kn advance 0,5BW to bring debord of Ps, 4Ax contact Cv, XCv croos the river (1BW) 2x4Pk continue to go around the marsh.
Ax vs Cv: 3+5 vs 3+1 -> Cv dead
El vs Ps: 5+1 vs 2-1+1+4: deuce.


. Bound 4.
a) Syracuse Pips=1 bad luck:
2x SP recht Art contact Kn and behind Ps.
Art vs Cv: 4+2 vs 3+4 no effect
Sp vs Kn: 4+3 vs 4-1+4 -> deuce
Ps vs El: 2-1+1+1 vs 5+4 -> Ps+Sp recoil.








b) Pyrrhus Pips=5: 
4Ax rotate and advance to bring debord to Ps
Cv advance and bring debord to Sp
2x3Pk near Cv cross river (1BW) the 2x4Pk on left arrive to thwe river
El vs Ps: 5+6 vs 2-1+3 ->Ps+ Sp recoil
Kn vs Sp: 4+6 vs 4-2+5 -> Sp is killed

Syracuse 0 - Pyrrhus 2.





. Bound 5. 
a) Syracuse Pips= 6. 
1 Sp left to Art contact (2x4Pk in river) 3 xSp align with the first Sp, Général contact Kn
Art vs Cv: 4+1 vsv 3+1 -> cv recoil
géné vs Kn: 4+4vs 5-1+5 géné cv recoil
Ps vs El: 2-1+2vs 5+4 Ps+Sp recoil
Sp vs Pk: 4+1+1+4 vs 3 (only because river) +2 -> Pk dead.

b) Pyrrhus Pips=6: 3Ax cloose the door to Ps+Sp
Kn vs Cv: 5+4 vs 4+6 Kn recoil
El vs Ps: 5+4 vs 2-2+1 -> Ps+ Sp dead cloose door

Ende.

Syracuse 1 - Pyrrhus 4.
 Victory for Pyrrhus...................



jeudi 16 septembre 2021

Pyrrhus War, river Dance: Gaule - Early Carthage.

 4th battle in this serie. Gaule - early Carrthage.

1) Armies composition.

a) Gaule: Général Lch, 2x Lch, Cv/Wb Rd6=1: 2x3Wb,6x4Wb,Ps.

b) Carthage: Général Cv/Sp/Hch Rd6=5: Hch, Hch, Cv, Lh/4Ax Rd6= : 4Ax, 2x2 SpSp/4Ax Rd6=2: 4Ax, 3Ax, Ps.

2) Initiative: Gaule 3+1; Carthage3+3 -> Gaule defender.

3) Terrain: Arable: ZB= village (in 3), 2 forest (in 1 and 2) and the river (3->4)

4 Depoiement.

a) Carthage take side 1-4 ( bottomof the bild)
b) Gaule:  Ps, 2x3Wb in forest and 2x4Wb behind,  Géné  and  Lchbetween river and forst and lch other side of forest  in  2x2 4Wb  in the village. 
c) Carthage: in forest Ps and 2x4Ax in the forest,Cv stay behind, the général and 1SP between forest and river; 2x Sp, Hch , 3Axthe  and 1x Sp    reserve.



. Bound 1.

a) Gaule Pips= 4: 1Ps+ 2x 3Wb advance out of the forest. lch go behind.

b) Carthage Pips= 5: right flank: n3Ax shift right and advance 2BW Sp behind Hch go align with Hch on the right; left flank: Genéral+Sp advance 2BW, Cv turn arond the forest by left




. Bound 2.

a) Gaule Pips=3: line Ps +2x3Wb advance 3BW and Lch advance 4BW to align with this line; General+Lch advance 4BW put Gene in TZ.

b) Carthage Pips= 6: right flank: Sp-Hch-Sp go to align with 3Ax, Sp behind advance also 2BW.
left flank: Sp behind Géné shift left and align with Géné.
            . Bound 3.

a) Gaule Pips=6: 
Ps to Ps, 3Wb to Ps and 3Wb to 4Ax, Général to général and Lch to Sp the 2x4Wb behind advance 2BW. Combats: 2 Ps recoil and 3Wb-4Ax :deuce;  and Lch + Général recoil.

b) Carthage Pips=4: right flank: the line advance 2BW and left flank: Sp to lch + gèné ; one Ax cloose the door to 3BW
Ps vs 3BW: 2-1+3 vs 3+6: Ps flee (not dead as in bild) 4Ax vs §bw. 3+2 VS 3-1+5. 4Ax recoil.


. Bound 4.
a) Gaule Pips=3: Ps to Ps, Wb go to 4Ax, other 3Wb between Ps and 4Ax (double debord); in village one 4Wb in second line  align in first line.
Ps vs PS: 2+5 vs2-1+6: deuce
3Wb vs 4Ax: 3+4 vs 3-1+1 : 4Ax dead
 Géné vs géné:4+6 vs 5+6 : Géné Lch recoil.

b) Carthage Pips=1: ? Sp to Lch.
Sp vs Lch: 4+5 vsv 3-1+4: Lch recoil
Géné vs géné: 5-1+4 vsv 4+4: deuce.



. Bound 5.
a) Gaule Pips= 5: 3Wb cloose the door to Ps other 3Wb contact 4Ax (2 time 2 pips because in forest)
 2x 4Wb advave 2BW and align with Lch.
Ps vs Ps: 2+5vs 2-1+6 deuce
3Wb vs 4Ax: 3+2 vs 3+5 : 3Wb recoil
Géné vs géné: 4+5 vs5-1+4: hch recoil.

b) Carthage pips=6 the 3Ax voor the village shiht right and advance in order to be able to close the dooer next round, line Sp-Hch-Sp advance in border of the village. in left flank Cv contact Lch.
Ps vs Ps: 2-1+1 vs 2+5: Ps(c) dead
Cv vs Lch: 3+2 vs 3+5: Cv recoil.

. Bound 6.
a) Gaule Pips=2 Lch to Cv plus Ps close the door
lch vs Cv :3+4 vs 3-1+4: Cv dead.

 I sstop the Partie at this time with 3 to 0 because I had calculate the <ps flee in bound3 as dead.


Victory Gaule 3- 0.



Serie 3 colision course - B2: ESvs NA

 1) composition des atmees a) ES: ax/Ps- ps. b)NA: No option 2) Initiative. ES: 3&5, NA: 4&5 - ES defenseur. 3) Terrain:Litoral-:WW ...