Affichage des articles dont le libellé est battle report. Afficher tous les articles
Affichage des articles dont le libellé est battle report. Afficher tous les articles

jeudi 4 février 2021

Romain Polybien II-33 vs Syracuse II-9

 1) Composition des armées

a) Rome: RD6= 2 -> +2x 4Bd: General Cv, Cv, 6x Bd, 2x 4Sp and 2x 2Ps.

b) Syracuse: general RD6=4 -> Sp, Wb ou Sp RD6=4 -> 4Sp, 4Ax ou Cv: RD&=6 -> 4Ax Art ou 3Ax: RD6=6 -> 3Ax.  General Sp, 7x 4Sp, 1x4Ax, 1x3Ax, 1x Ps et 1x Lh.

donc un match entre des lames et des lances. Syracuse a un petit avantage pour les terrain accidentés ou difficile mais manque de cavalerie.

2) Initiative: Rome: 3+5=8 contre Syracuse : 2+3=5 . donc Syracuse est le defenseur.

3) terrain: litoral: une voie navigable (region 1 et 2 ) plus 2 marais  ( 3 et 4)et un bois en zone 3.

4) deploement:

Syracuse se deploie avec ses Sp entre le marais et la plage et les 3 troupes legères (4Ax, 3Ax et Ps) en bordure du maris. il a gardé 2x Sp en force de débarquement.

Rome en prevision d un débarquement des Sp laisse 3x4Bd face a la voie navigable. le reste des Bd se positionne en face des Sp avec les 2 Psen face du marais. le general et la cavalerie reste en arrière en reserve.






. Round 1. 

a) Syracuse poe sa force de débarquement a hauteur du deuxieme marais ( a distance de commandement). 

Pips =2 la ligne Sp avance de 2 LB(ou BW) et 1 4Ax avance dans le marais sur le flanc de la ligne.

b) Rome Pips= 1 seulement les 2xPs avancent dans le marais de 3LB.

. Round 2.

a) Syracuse Pips= 4 les troupes légères (3Ax et Ps) avancent dans le marais de 3 LB et le 4Ax suive de 2LB le dernier Pip et pour la ligne de Sp qui avance de 2LB.

b) Rome Pips= 3: 2 Bd en reserve se reorientent vers les Sp et avancent un peu. le troisieme Bd se deplace vers la droite.


. Round 3.
a) Syracuse Pips= 4: 3Ax en conbat avec Ps, Ps en combat avec Ps et les 4Ax font une prise de flanc
-> 1xPs(r) recul et les 3A(s) reculent aussi.
de l autre flanc un Sp se realigne avec la ligne.






b) RomePips= 2: les Bd a gauche avance e 2LB et a droite 1x 4Bd va contacter les 4Ax -> 4Ax recule.







. Round 4.

a) Syracuse Pips = 5: grosse bataille dans le marais.
ps contre Ps-> Ps(r) recul, 3Ax contre Ps -> Ps(r) mort (3+6 vs 2-1+3).
a la droite du marais un Sp recule dérrière les 4Ax et un Sp vient donner un debord aux 4Bd contre les 4Ax mais les 4Ax reculent
a l autre flanc le dernier Sp s aligne avec les autres.

Syracuse 1 - Rome 0.


b) Rome Pips=3: la ligne des Bd avance et contact le Sp avancé -> Le Sp meurt (5+6 vs 4-1+2) le Bd prousuit le mouvement.
l autre 4Bd contre le 4Ax gagne aussi le combat -> 4Ax recul.

Syracuse 1 - Rome 1.



. Round 5.
a) Syracuse Pips= 5: toujours dans le marais le Ps contact le Ps(r9 et le 3Ax le prend de flanc -> Ps(r) éliminé (2+6 vs2-1+4). le Sp a l arrièr s aligne avec les autres tout en donnant un débord aux Bd mais les 4Ax perdent encore le combat et reculent. les Lh en rofite pour contourner le premier marais.

Syracuse 2 - Rome 1.



b) Rome Pips=3: les  Bd vont contacter les Sp
6 combat -> 2 recul pour les Sp et 4 pour les Bd.
pres du marais les 4Bd éliminent les 4Ax (5+5 vs 3+2).
le général romain et le bd en reserve a l arrière se deplacent vers la droite.

Syracuse 2- Rome 2.


. Round 6. Photos prise de l autre camp.

a) Syracuse Pips=5: dans le marais le 3Ax s oriente ves le general romain, le Ps vers le Bd derrière les lignes syracusienne et le Lh viens le mettre aussi en zone de menace (ZM).
le reste ne bouge pas . 2 combat entre Sp et Bd 
->1x Bd éliminé et un autre recul.
 Syracuse 3 - Rome 2.
b) Rome Pips=6: peu de mouvement  et peu de gain en combat.
. Round 7.
a) Syracuse Pips= 5.
pres de la voie navigable le Sp va au contact tandis que le deuxieme le prend de flanc -> le Bd est éliminé le reste reste en attente du combat.

Syracuse 4 - Rome 2.

Victoire Syracusienne.









mardi 2 février 2021

Tournament in the first Punic War

 So now I will write in French for this tournament, if you prefere that I continue in English write a comment and I will change.

Donc voila nous avons 4 armées qui ont pus se rencontrer durand cette premiere guerre punique. Cela va nous donner 6 parties a jouer, chaque armée gagnera des points de victoire au prorata des pertes de l ennemi plus 3 point pour la victoire et 0 pour la defaite. A la fin fin des 6 parties nous verrons qui a le plus de points.

Les 2 premieres Parties vont voir s affronter les Romains Polybiens et Syracuse puis Carthage tardif contre les Gaulois.

A vos des pret partait.


vendredi 29 janvier 2021

Les Grandes Plaines. -203 B.C.

 

Army Composition: 

Rome: Scipion Cv, Cv, 6x4Bd, 2xSp and 2xPs

Carthage: Hasdrubal Cv, Cv, 2x Lh, 3xSp, 3x 4Ax and 2xPs

the hill are gentle and Rome play fisrt. If the first Pips is 1 it is 2- > no labour.


deployement.

A) Rome plan. attaque on the right flank  the 4Ax8(c) are not so strong.

b) Carthage plan. Use the Cv and lh to attaque on the flank.






. Bound 1.
a) Rome Pips=3: from the right: move the Ps more in the center, move the Sp more in right and move Scipion with the Sp.

b) Carthage Pips= 4: 2 move fot the 2 Ps on the other flank (right) move the Sp line of 2BW and Hasdrubal+ Lh 4BW.













.Bound 2.
a) Rome PIps= 5: on the left roman flank: move the Ps more in the center, move the Sp in place of the Ps and the 4Bd in place of the Sp.
On the right flank: move Scipion and the Sp of 2BW and replace one 4Bd in the line.

b) Carthage Pips= 1 noting only move the Sp line of 2BW ahead.











. bound 3.
a) Rome Pipüs= 5: on the right flank Scipion and the Sp continue ahead, the 2Ps go to contact the Ps(c)-> one dude one Ps(c) recoil.
the inf line move 2BW ahead and on the left flank the Cv move to protect the flank.

b) Carthage Pips= 4:  on the right flank (from Carthage) Hasdrubal contact the Cvand the Lh bring a debord -> Hasdrubal recoil
 the Sp löine contact the 4Bd line -> one 4Bd recoil  and one Ps (C) is also killed.
on the left flank one 4Ax rotate to put the Sp(r) in Tz.

 Carthage 0 - Rome 1.





. Bound 4.
a) Rome Pips=6: on the right flank (rome side) the Sp rotate to the 4Ax, one 4Bd go ahead direction the 4Ax
move the Ps to contact with Ps(c) and the other Ps close te door -> Ps(c) is killed, one 4Bd go to close door ot a Sp(c) -> Sp(c) is also killed
  the other comabat are one recoil Sp(c) and one dude.

Carthage 0 - Rome 3.

b) Carthage Pips = 2 only on the right flank Hasdrubal contact the Cv and the Lh close the door -> Cv(r) is killed.
Carthage 1- Rome 3.






. Bound 5. Last one.
a) Rome Pips = 5: on the right flank the 4Bd go to contact the 4Ax(c) and one Ps go on the rear -> The 4Ax(c) is killed. on the center the 4Bd continue to close the door of the Sp -> on Sp(c) is also killed.
 on the left one 4Bd rotate to face Hasdrubal and the Lh.

Carthage 1 - Rome 5 Ende.






jeudi 28 janvier 2021

Llipia -206 B.C.

 

Rome Army: Scipion Cv, 1x3Cv, 4x4Bd, 2x4Sp, 2x 4Ax and 2x2Ps. Ax and Ps in center and 4bd and Sp in Flank.

Cartahge Army: Hasdrubal Cv, 2x El, 1x Lh, 3x 4Sp, 3x4Ax and 2Ps. like rome the Ax and Ps in the center, El and Cv in the flank and the Sp in the rear?????.

the hill are gentle Rome play first and if the first pip is 1 it will be 2- > so no labour.


a) rome Plan:  use the Ps again El and deploy the 3 colum on flank in line.

b) Carthage plan: move the El more in the center.







:bound 1. 
a) Rome Pips =4: move the 2 Ps in direction of EL and put the asp in place of the Ps.

b) Carthage Pips= 4: move Hasdrubal to put one Ps in TZ and the Lh put the other Ps in TZ too. the 2 El move more in the center. and the Ax line move 2BW for.

no combat.










. Bound 2.
a) Romw Pips= 3: on the left flank: move Sp in contact with El -> Sp recoil, one 4Bd move more left and the last on go to support the 4Bd.

b) Carthage Pips= 4: Hasdrubal try again Ps-> dude El again Sp -> Sp recoil
and the Ax line continue to move ahead.












. Bound 3.
a) Rome Pips= 5: Sp return in contact with El  plus Scipion to bring a debord-> Sp recoil again
 The Ax line move ahead and on 4Bd on left continue to move more left.
the ps again Hasdrubla is killed.
Carthage 1- Rome 0.

b) Carthge Pips= 3:  hasdrubal go litte back and behin two Sp move one left the othe right.
no combat.








. Bound 4.
a) Rome Pips= 5 on the left flank: the two 4bd go to align with the Sp. on the right  flank  the Ps go top contact the Lh with a support of one 4Bd -> Lh is killed. 
Carthage 1 - Rome 1

b) Carthage Pips= 4: move the 2 Sp more left and right and ahead

no combat.









. Bound5.
a) Rome Pips= 2 nothing

b) carthage Pips= 2 move the 2 Sp on both flank.














. Bound 6.
a) Rome Pips= 3:move the Ax line in combat, Scipion again one Ps(c) and one Sp again El -> Ps(c) dead, El recoil, Ax (c) recoil but one Ax(r) is killed (6-1). on other flank: Ax(c) recoil Ps(c) flee and the El is killed (6-1)by the Ps(r).

Carthage 2 - Rome 3.

b) Carthage Pips= 3: one Ax go to combat on 4Ax and on other 4Ax close the door ( not in this picture) -> Ax(r) dead.

Carthage 3 - Rome 3.






. Bound 7. Last one.
2a) rome Pips: 4  Scipüion to 4Ax(c) with a Sp close the door and on the right 4Bd again Sp with Ps close the door -> th 2 Ax(c) and Sp(c) are killed.

Carthage 3  - Rome 5.

Victory for Rome.






mercredi 27 janvier 2021

le Metaure -207 B.C.

 This is the 13th battle. We are in Noth Italy.

Carthage will be played first.
Carthage Army: Hasdrubal Cv, El, 2x2Lh, 3x4Sp, 1x4Ax, 2x4Wb and 2x2Ps.
Roman Army: Neron Cv, 1x3Cv, 4x4Bd, 2x4Sp, 2x3Ax and 2x2Ps.

the hill is difficult.
no special rules.


Deployement

a) Carthage plan: take the hill,  and attaque with Sp and El

b) Rome Plan: try to use the 3Ax and Ps again the El.






. Bound 1.
a) Carthage Pips= 5: 1+2 pip for the Ps to go on the top of the hill, ipips for the El 3BW for and right to make place for the Sp.the 3xSp go in colum 2BW and the 4Ax go to the left of El.
b) RomePips= 3: move the 3Ax to El, the rest of inf line move 2BW and Neron go direction of hill.





. Bound 2.
a) Carthage Pips= 4: move 2xSp to align with El, the last one go more left.
on other side the 4Ax move right to El and General +Lh align with the 4Ax.

b) Rome Pips= 3: one Ps go to the hill, the 2x3Ax go to contact El -> dude
the inf line go behind the 3Ax.



. Bound 3.
a) Carthage Pips= 4: General+Lh+4Ax go combat to Cv+Ps+4bd: ->the Ps(r), 4Ax(c) are killed and Cv(r) recoil.on other flank the Sp contact the 3Ax and the last Sp(c) go more left. -> the 3Ax recoil and push the 4Bd.
b) Rome Pips= 4: from left to right:
Cv contact lh And Sp the general(c) -> Cv(r) and general(c) ; on Sp(r) is deployed more right and the Ps go on cotact with Ps(c)-> Ps(r) recoil
and the El is killed by the 3Ax
Carthage 1- Rome 2.
.Bound 4.
a) Carthage Pips= 5: move the 4Wb and the last Ps beween The general and the Sp. 2xSp on the right go to contact Sp+4Bd ->Sp(r)+4Bd(r) recoiled
and on the hill the Ps contact the Ps(r) -> Ps(r) dead.  Carthage 2 - Rome 2.
b) Rome Pips= 1: on the left Cv again Lh -> Lh recoil.




.Bound 5. 
a) Carthage Pips= 3:move the Ps to the general(c), move the 4Wb between Ps and Sp and the Lh go around the hill. no combat.

b) Rome Pips= 2: Cv+Sp+4Bd go to contact the lH+general(c) +Ps -> carthage recoil.





. Bound 6.
a) Carthage Pips= 2: the 2x4Wb go contact the 3Ax and the Lh continue to move to othwer side of the hill.-> the 3Ax(r) is killed
Carthage 3 - Rome 2.

b) Rome Pips= 1? nothing to do!
combat the 4Bd recoil from 4Wb.




.Bound 7. (final)
the 4Wb kill the 4Bd end of the battle

Carthage 4 - Rome 2.









mardi 26 janvier 2021

Baecula -208 BC.

 This is the 12th balltle of the campaign (of 16) we are in Spain.

Army composition.
Rome: Scipion Cv, 1x3Cv, 4x4Bd, 2x4Sp, 2x4Ax and 2x2Ps
Ropme play first.
Carthage: Hasdrubal Cv, 1 El, 2x2Lh, 3x4Sp, 3x4Ax and 2x2Ps.

the 2 Hills are gentil Hills, if rome fisrt pips is 1 it is 2 so the labour go away, no effect.






deployement.

and Bound 1.
a) Rome Pips= 2: . move the line of 2BW and the right flank also.
b) Carthage Pips= 5:move theLh+Ps more than 1BW to be on other side of the Hill. Hasdrubal go to the left flank. 2x4Ax go to align with El and the last go more left.




. Bound 2. 
a) Rome Pips= 4: move the Cvbon left of 4BW and the 2 4Bd for 2BW. on the right the colum is deployed on line.

b) Carthage Pips= 4:  align the 2x4Ax with the El, move the Sp on the right of El, the last 4Ax continue to the left.

still no combat.


. Bound 3.
a) Rome Pips= 2: the center line move 2BW for and on the right the 4Bd go with the Cv.

b) Carthage Pips= 3: the Sp move to take the hill and the 4Ax continue to left.

nothing append.




. Bound 4.
a) Rome Pips=1 ?:put the 4Bd+Cv on the left  hill.

b) carthage Pips= 6: the Sp go on the Hill too. -> the 4Bd recoil.
in the center the 4Ax go behind the Ps and on the left flanfk the 4Ax go to align with the general.





. Bound 5.
a) Rome Pips= 6: everybody go to combat.
-> from left to right:Sp(c) recoil, Lh flee, ps(c) recoil, Ps(r) recoil also, 4Bd and gene(r) recoil.

b) carthagePips= 6 also:  continue the combat but only lot of recoil no dead.





.Bound 6.

a) Rome Pips= 2:Combat only on the right flank ->one 4Bd and one Ps are killed, Scipüion recoil and on other hill one Ps flee and one Bd recoil.

b) carthage Pips=5:  General go in contact as weel as the EL and Ps in the center
->one 4Bd on the right is Killed again 
Carthage 2 - Rome 0.



. Bound 7.

a) Rome Pips= 2 nothing to do -> combat= dude

b) Carthage Pips=4 on the left hii the Sp go to contact and the Lh close the door -> one 4Bd is killed. and on the second hill on other 4Bd is killed too by Sp(c).

Carthage 4 - Rome 0.




dimanche 24 janvier 2021

Second HerDonia -210 BC.

 

This time ther is no farm to put the Ps(c) so they are with the other Ps in the wood. for the rest it is the same deploement as for the first battle.





. Bound 1. 

a) Carthage Pips=1 can only move the line less than 2BW and in the samre time put the 2 Wb in colum.

b) Rome Pips= 3: move the Cv and general more to right with a support of a 3Ax.

with so few Pips nothing append.


. Bound 2

a) Carthage Pips= 6: move all Cv+Lh in line on the left flank, move the inf line of 2BW. The general go on the right flank and the Ps+ Ax go out the wood.

B) Rome Pips= 2 only: move the 2 Sp in line with 4Bd.




. Bound 3. 
a) Carthage Pips= 5. on the right the 2Ps go to put the 3Ax in Tz , the 4Ax follow slowly. on the left flank the Cv+Lh line go to fight the Roman Cv and the in line move to bring a debord of the 3Ax.
-> the Cv(r) and 3Ax are  killed an the Lh(c) recoil.
Hanibal go to align with the line.
Carthage 2- Rrome 0
b) Rome Pips= 4: Fluvius go back 4BW and in other flank the 3Ax ratate to face the 2 Ps(c).


.Bound 4.
a) Carthage Pips= 3: the 2 Ps go to contact the 3Ax with the help of the 4Ax -> 3Ax is killed
Carthage 3 - Rome 0.
b) Rome Pips= 3. rotate the 4Bd on the left flank and on the rightFluvius come back with the inf line.

no Combat.



. Bound 5.
a) Cartage Pips =2 only:
the line go in contact ( with the Ps(r)) -> on ps recoil and one flee.
on the right flank the 2Ps(c) +4Ax go to fight (4Bd) -> 4Ax(c) recoil

B) Rome Pips= 6. Too late. put the lin in contact with Carthage: -> on the flank one 4Ax is killed and in other flank a lh Flee.
Carthage 3 - Rome 1.

. Bound 6. sorry no picture but the Cv(c) go to contact Fluvius and the Lh will close the dorr -> dead of Fluvius , for the roman they win one battle again a Sp 
so the result is . Cartahage 5 - Rome 2.




Cession Macedonien- serie2 "Collision Course; Battle 3 Pyrrhus- Rome

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